<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-579954175267448550</atom:id><lastBuildDate>Wed, 30 Dec 2009 20:38:50 +0000</lastBuildDate><title>Boot Danger's WoW Tips and Tricks</title><description>Bringing everything World of Warcraft to you Since '07!</description><link>http://bootdanger.blogspot.com/</link><managingEditor>noreply@blogger.com (Boot Danger)</managingEditor><generator>Blogger</generator><openSearch:totalResults>157</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-498359815359904115</guid><pubDate>Tue, 15 Dec 2009 18:01:00 +0000</pubDate><atom:updated>2009-12-15T10:05:13.474-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Resto Druid: Pre-Raid Gearing</category><title>Resto Druid: Pre-Raid Gearing 3.3 + Info</title><description>&lt;strong&gt;First off this post was written by Eluial of the realm Korgath.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Table o’Contents&lt;br /&gt;I. Me rambling&lt;br /&gt;II. Healing Stats&lt;br /&gt;III. Spec&lt;br /&gt;IV. Gear list&lt;br /&gt;V. Gems and enchants&lt;br /&gt;VI. 3.3 Haste tables&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I. Me rambling&lt;br /&gt;I’m writing this because the old guide got deleted for some reason. This is not meant to be a set-in-stone you MUST do this sort of guide. It’s for fresh 80s who want to heal and need some basic info. Before you get into raiding things can be pretty flexible, so don’t take what I say here to be an absolute.&lt;br /&gt;&lt;br /&gt;Works in progress: 3.3 rep gear&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;II. Healing stats&lt;br /&gt;This section has been adapted from the original sticky on this topic, made by Melias of Thunderhorn. Some of the stat conversions have been taken from the Restoration Itemization thread on the EJ website (http://elitistjerks.com/f73/t37578-restoration_itemization/).&lt;br /&gt;&lt;br /&gt;Spell power&lt;br /&gt;While extremely rare prior to level 58, this stat becomes very plentiful in Outlands quest rewards. Good thing too, because as a healer, this is your bread and butter stat. As a tree, spell power should always be your primary stat. More spell power means that every single one of your healing spells becomes more powerful, dramatically increasing your out put. It is not uncommon for Resto druids to stack large quantities of spell power.&lt;br /&gt;&lt;br /&gt;Spirit&lt;br /&gt;Another staple druid stat. Properly specced (meaning Living Spirit, Intensity, Kings and imp Mark of the Wild (MotW), imp Tree of Life (ToL)), 15% of your spirit becomes +healing and an absolutely enormous amount of mana regeneration. This stat only sees its mana regeneration benefits if you have the talent "intensity" (which should be included in every single serious healing build).&lt;br /&gt;&lt;br /&gt;An important concept is the "Five Second Rule." Simply put, as soon as you spend mana , your normal mana regeneration is reduced to 50% of its full value. This time is called being "In the five second rule" (abr IFSR). If you do not spend any mana for five seconds, your mana regeneration returns to 100%. This time is called "out of the five second rule" (abr OFSR). You will remain OFSR until you spend mana. OFSR is sometimes referred to as "out of casting" or "ooc" as well (not to be confused with omen of clarity). OOC does NOT stand for "out of combat" as combat has nothing whatsoever to do with your mana regen.&lt;br /&gt;&lt;br /&gt;Please note this subtle difference, spending mana is NOT the same as casting a spell. The IFSR time starts and ends when the mana is spent at the END of the cast. Certain abilities (like the omen of clarity) reduce the mana cost of your next spell by 100%. That said, under "normal" circumstances you should never, ever leave the FSR as a resto druid. Ever. There is always something to be cast on someone assuming the content you are doing is not trivial.&lt;br /&gt;&lt;br /&gt;If you find yourself consistently running out of mana, its time to get more spirit. Be advised, do NOT stack spirit too much at the expense of spell power. All the mana regeneration in the world will not save your party or raid members from weak sauce heals.&lt;br /&gt;&lt;br /&gt;Mana per 5 seconds (abr Mp5)&lt;br /&gt;Once the end all and be all of mana regeneration, buffs to spirit have pretty much relegated this stat to a back seat roll. Unlike spirit, this mana regeneration is always on, regardless if you are IFSR or OFSR. While this regen is strictly inferior to regeneration from spirit, if a piece of gear has both spirit and Mp5 on it then that piece of gear will have more overall regen than a similar piece of gear with only spirit.&lt;br /&gt;&lt;br /&gt;Crit Rating&lt;br /&gt;Crit affects the following spells/talents:&lt;br /&gt;Nourish&lt;br /&gt;Regrowth (application, not HoT)&lt;br /&gt;Healing Touch&lt;br /&gt;Swiftmend&lt;br /&gt;Lifebloom's bloom&lt;br /&gt;Living Seed&lt;br /&gt;Nature's Grace&lt;br /&gt;Rejuv ticks if you have 4pcT9&lt;br /&gt;&lt;br /&gt;Crit isn't terrible or 100% pointless for us like it used to be, because there is still a fair bit of nourish spam that happens, and with a lot of raiding trees having 4pcT9. However it's not a stat you should worry about at all. If it comes on your gear great. If not, then not. The Natural Perfection talent can be a decent point dump but otherwise it's not a very good PvE talent.&lt;br /&gt;&lt;br /&gt;All in all, if you can get crit rating without making any sacrifices to spell power or regeneration, take it, but this is not a stat that should be placed high on your priority list.&lt;br /&gt;&lt;br /&gt;Intellect&lt;br /&gt;Each point of intellect provides 15 mana (on a typical 8 minute fight with Kings and IMotW this can be converted to 0.175 mp5), and a laughable amount of spell crit (~108 intellect for 1% crit at 80). Intellect also provides mana regeneration via a complicated equation involving your spirit and int. In addition Intellect provides regeneration through Replenishment. With that said, you should shy away from gemming or enchanting for intellect. This is not saying that intellect is a bad stat that druids would be better off without, rather the base intellect found on all resto druid gear is enough to meet our needs.&lt;br /&gt;&lt;br /&gt;Hit Rating&lt;br /&gt;Exclusively a dps stat. This is 100% useless to a healer. Gear with spell hit should ideally never be on your healing set, because your healing spells cannot be resisted. Never, ever, never, never ever out roll a dps class on gear with spell hit.&lt;br /&gt;&lt;br /&gt;That being said, if there's no competition for the item and it's an upgrade for you in other stats, then don't be afraid to take it. An upgrade is an upgrade, even if it's not ideal. My gear list here however does not include any pieces with hit.&lt;br /&gt;&lt;br /&gt;Haste&lt;br /&gt;Haste is a weird, and confusing stat. For every ~33 haste (at level 80, this stat changes as you level), your casting speed is reduced by 1%, causing you to cast faster. While it doesn't directly buff your output, in large quantities, your cast times can drop from 2 seconds, to 1.8 or 1.7 seconds. This means you get heals out faster, but it also means you get more heals out over a given time frame. Druids mostly use haste to reduce our global cooldowns (GCD), which are at 1.5s by default and cannot be reduced to lower than 1s.&lt;br /&gt;&lt;br /&gt;This stat is only as good, so long as you are spam casting. Haste serves you no good if you are casting spells only periodically. Also, because you have to be spam casting to see an appreciable benefit to your output, you are actually spending more mana than you would be without haste. So at early gear levels be wary of going nuts with haste. You may find yourself going OOM.&lt;br /&gt;&lt;br /&gt;For a really clear discussion on how caster haste works, check out this blog post by Randomsmo:&lt;br /&gt;http://randommg.blogspot.com/2009/11/how-caster-haste-works.html&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;III. Spec&lt;br /&gt;Required Talents: There is no getting around it, no build misses any of these talents. Required to make a restoration spec function and as such should be included in every single serious healing build.&lt;br /&gt;&lt;br /&gt;Genesis (Balance)&lt;br /&gt;Natural Splender (Balance)&lt;br /&gt;imp MotW&lt;br /&gt;Intensity&lt;br /&gt;Omen Of Clarity&lt;br /&gt;Natural Shapeshifter&lt;br /&gt;Imp Rejuvenation&lt;br /&gt;Gift Of Nature&lt;br /&gt;Empowered Touch&lt;br /&gt;Living Spirit&lt;br /&gt;Swiftmend&lt;br /&gt;Empowered Rejuvenation&lt;br /&gt;Tree of Life (and imp Tree of Life)&lt;br /&gt;&lt;br /&gt;Very good but not quite required talents: these talents are very good and you would be crazy not to pick them up, but they don't have quite the necessity as the talents listed above.&lt;br /&gt;&lt;br /&gt;Nature's Swiftness&lt;br /&gt;Gift of the Earthmother&lt;br /&gt;Wild Growth&lt;br /&gt;Nature's Bounty&lt;br /&gt;&lt;br /&gt;Optional Talents: point fillers, situational use talents and marginal healing benefit talents.&lt;br /&gt;&lt;br /&gt;Moonglow&lt;br /&gt;Nature's Focus&lt;br /&gt;Tranquil Spirit&lt;br /&gt;Improved Tranquility&lt;br /&gt;Living Seed&lt;br /&gt;Revitalize&lt;br /&gt;Nature's Grace (Balance)&lt;br /&gt;Celestial Focus (Balance)&lt;br /&gt;&lt;br /&gt;Suggested spec:&lt;br /&gt;http://www.wowhead.com/?talent#0VG0zZZf0fuwugiuVhsVo:LkZzm&lt;br /&gt;&lt;br /&gt;This spec is only good for 5 mans. Once you step into a raid setting it becomes crap. Also, this spec isn’t set in stone. There are several places where things can be changed around (see above list of talent rankings). But in general, the spec has a lot of regen and mana efficiency talents in it, which is something most druids will need when just hitting 80, but will quickly decrease in usefulness. It also includes imp tranquility, which can be really useful when running heroics with people at your own (low) gear level, because it’s a pretty nice oh *!*@ button.&lt;br /&gt;&lt;br /&gt;As far as glyphs go, the 3rd slot can be whatever you want. Regrowth, LB, innervate are all decent options. WG glyph is pretty useless in a 5 man setting, unless you really want to make sure it hits everyone even when there are pets present or something like that.&lt;br /&gt;&lt;br /&gt;IV. Gear List&lt;br /&gt;&lt;br /&gt;Some answered questions&lt;br /&gt;Why is there cloth on this list?&lt;br /&gt;Because sometimes cloth items are either easier to get or superior to the leather items available. If there are leather items of comparable ilevel, obtainability and stat allotment to cloth items, then I tended to only list the leather item. If I found that the cloth items were better then I tended to list them both (except for gear purchased from vendors, in which case I only listed the better item).&lt;br /&gt;&lt;br /&gt;Be aware that if you're pugging via the new LFG system you will NOT be able to roll need on cloth items, so make sure to discuss a loot strategy with your group beforehand if you're after some cloth items.&lt;br /&gt;&lt;br /&gt;What sort of stats got priority?&lt;br /&gt;In general, I picked items that had some sort of regen, and if there were two similar items, but with either haste or crit, I chose the haste item. I chose items with gem slots over those without gem slots. However, you should keep in mind not every piece on this list is 100% ideal for resto; they’re merely meant to be stepping stones to get you ready for raiding.&lt;br /&gt;&lt;br /&gt;Is this list comprehensive?&lt;br /&gt;No. See above for why.&lt;br /&gt;&lt;br /&gt;Is the gear list ranked in any way?&lt;br /&gt;No, it's just the order in which I searched for things. But gear from the new instances do tend to be at the bottom of the lists, if you're trying to find those quickly.&lt;br /&gt;&lt;br /&gt;What does this list include/not include?&lt;br /&gt;Includes:&lt;br /&gt;Cloth and leather gear&lt;br /&gt;Drops from normal and heroic 5 person instances&lt;br /&gt;Crafted items&lt;br /&gt;World Drops&lt;br /&gt;BoE raid drops&lt;br /&gt;Items from emblem vendors (heroism – conquest)&lt;br /&gt;Reputation gear&lt;br /&gt;&lt;br /&gt;Does not include:&lt;br /&gt;PvP gear&lt;br /&gt;BoP raid gear&lt;br /&gt;Tier Gear&lt;br /&gt;Emblem of triumph gear&lt;br /&gt;&lt;br /&gt;I haven’t included emblem of triumph gear, with the exception of the idol, because basically if you’re gathering enough triumph emblems to be able to buy much gear then you’re probably raiding.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HELM&lt;br /&gt;&lt;/strong&gt;Gaze of the Somber Keeper – Normal ToC, Confessor's Cache - http://www.wowhead.com/?item=47217&lt;br /&gt;Helm of Anomalus – Heroic Nexus, Anomalus - http://www.wowhead.com/?item=37149&lt;br /&gt;(c) Forgotten Shadow Hood – Heroic CoS, Salramm - http://www.wowhead.com/?item=37684&lt;br /&gt;(c) Crown of Unbridled Magic – Heroic Oculus, Cache of Eregos - http://www.wowhead.com/?item=37294&lt;br /&gt;Helm of the Majestic Stag – Kirin Tor honored - http://www.wowhead.com/?item=44170&lt;br /&gt;Fallen Sentry’s Hood – Normal Halls of Reflection, Falric - http://www.wowhead.com/?item=49830&lt;br /&gt;(c) Tattered Glacial-Woven Hood – Normal Halls of Reflection, Lich King Event - http://www.wowhead.com/?item=49849&lt;br /&gt;Helm/Mask of Abundant Growth – 75 Emblems of Triumph - http://www.wowhead.com/?item=47690&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;NECK&lt;/strong&gt;&lt;br /&gt;Symbol of Redemption – Heroic ToC, Black Knight - http://www.wowhead.com/?item=47562&lt;br /&gt;Amulet of Dazzling Light – Heroic Nexus, Anomalus - http://www.wowhead.com/?item=37141&lt;br /&gt;Necromancer’s Amulet – Heroic CoS, Salramm - http://www.wowhead.com/?item=37683&lt;br /&gt;Zuramat’s Necklace – Heroic VH, Zuramat the Obliterator - http://www.wowhead.com/?item=43404&lt;br /&gt;(BoE) Titanium Spellshock Necklace – Crafted, JC - http://www.wowhead.com/?item=42647&lt;br /&gt;Evoker’s Charm – 19 Emblems of Conquest - http://www.wowhead.com/?item=45822&lt;br /&gt;Love’s Prisoner – Heroic Forge of Souls, Bronjahm - http://www.wowhead.com/?item=50196&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;SHOULDERS&lt;/strong&gt;&lt;br /&gt;Silent Spectator Shoulderpads – Heroic UP, Svala Sorrowgrave - http://www.wowhead.com/?item=37368&lt;br /&gt;(c) Mantle of Deceit – Heroic CoS, Dark Runed Chest - http://www.wowhead.com/?item=37691&lt;br /&gt;(c) Mantle of Inconsolable Fear – Normal ToC, Black Knight - http://www.wowhead.com/?item=47226&lt;br /&gt;(c) (BoE) Mantle of the Extensive Mind – Naxx 10, Instructor Razuvious - http://www.wowhead.com/?item=39310&lt;br /&gt;Grim Lasher Shoulderguards – Normal Halls of Reflection, Lich King Event - http://www.wowhead.com/?item=49848&lt;br /&gt;(c) Pauldrons/Mantle of Revered Mortality – 45 Emblems of Triumph - http://www.wowhead.com/?item=47715&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;CLOAK&lt;br /&gt;&lt;/strong&gt;Shroud of Moorabi – Heroic Gundrak, Moorabi - http://www.wowhead.com/?item=37630&lt;br /&gt;Ancient Dragon Spirit Cape – Heroic Oculus, Cache of Eregos - http://www.wowhead.com/?item=37291&lt;br /&gt;(BoE) Wispcloak – Crafted, Tailor - http://www.wowhead.com/?item=41609&lt;br /&gt;Disguise of the Kumiho – 25 Emblems of Valor - http://www.wowhead.com/?item=40723&lt;br /&gt;(BoE) Asimov’s Drape – Ulduar 25, Mimiron - http://www.wowhead.com/?item=45493&lt;br /&gt;Cloak of the Fallen Cardinal – Normal Pit of Saron, Tyrannus - http://www.wowhead.com/?item=49823&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;CHEST&lt;br /&gt;&lt;/strong&gt;(c) Embrace of Madness – Heroic ToC, The Black Knight - http://www.wowhead.com/?item=47527&lt;br /&gt;(c) Raiments of the Titans – Normal HoL, Loken - http://www.wowhead.com/?item=36991&lt;br /&gt;(c) Drakewing Raiments – Heroic Oculus, Drakos - http://www.wowhead.com/?item=37258&lt;br /&gt;(c) Egg Sac Robes – Heroic Azjol-Nerub, Hadronox - http://www.wowhead.com/?item=37222&lt;br /&gt;Insect Vestments – Heroic Azjol-Nerub, Anub’arak - http://www.wowhead.com/?item=37236&lt;br /&gt;(BoE) Phaelia’s Vestments of the Sprouting Seed – Ulduar 25, Iron Council - http://www.wowhead.com/?item=45237&lt;br /&gt;(c) Robes of Crackling Flame – Kirin Tor exalted - http://www.wowhead.com/?item=44180&lt;br /&gt;(BoE) Lunar Eclipse Chestguard – Crafted, LW - http://www.wowhead.com/?item=47602&lt;br /&gt;(c) (BoE) Moonshroud Robe – Crafted, Tailor - http://www.wowhead.com/?item=42103&lt;br /&gt;(c) (BoE) Royal Moonshroud Robe – Crafted, Tailor - http://www.wowhead.com/?item=42100&lt;br /&gt;(c) (BoE) Spellweave Robe – Crafted, Tailor - http://www.wowhead.com/?item=42102&lt;br /&gt;(c) Mord'rethar Robes – Normal Forge of Souls, Devourer of Souls - http://www.wowhead.com/?item=50213&lt;br /&gt;Chestguard of Broken Branches – Heroic Halls of Reflection, Lich King Event - http://www.wowhead.com/?item=50312&lt;br /&gt;Robes of the Cheating Heart – Normal Forge of Souls, Bronjahm - http://www.wowhead.com/?item=49786&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;WRIST&lt;br /&gt;&lt;/strong&gt;Plague-Infected Bracers – Heroic CoS, Dark Runed Chest - http://www.wowhead.com/?item=37696&lt;br /&gt;(c) Cuffs of Winged Levitation – Heroic Oculus, Cache of Eregos - http://www.wowhead.com/?item=37361&lt;br /&gt;(c) Cuffs of the Trussed Hall – Heroic UP, Svala Sorrowgrave - http://www.wowhead.com/?item=37370&lt;br /&gt;Handler’s Arm Strap – Heroic DTK, King Dred - http://www.wowhead.com/?item=37724&lt;br /&gt;(BoE) Moonshadow Armguards – Crafted, LW - http://www.wowhead.com/?item=47583&lt;br /&gt;(c) (BoE) Royal Moonshroud Bracers – Crafted, Tailor - http://www.wowhead.com/?item=47587&lt;br /&gt;Bands of the Great Tree – 60 Emblems of Valor - http://www.wowhead.com/?item=40739&lt;br /&gt;(c) (BoE) Bindings of Yearning – Naxx 25, Gothik the Harvester - http://www.wowhead.com/?item=40338&lt;br /&gt;(BoE) Bindings of the Depths – Ulduar 10, General Vezax - http://www.wowhead.com/?item=46009&lt;br /&gt;(BoE) Putrescent Bands – Naxx 10, Grobbulus - http://www.wowhead.com/?item=39283&lt;br /&gt;Wound-Binder’s Wristguards – Ebon Blade revered - http://www.wowhead.com/?item=44258&lt;br /&gt;(c) Ancestral Sinew Wristguards – Wyrmrest Accord revered - http://www.wowhead.com/?item=44200&lt;br /&gt;Ghostly Wristwraps – Random drop from Normal and Heroic 5-man ICC - http://www.wowhead.com/?item=50318&lt;br /&gt;(c) Wristguards of Subterranean Moss – Normal Pit of Saron, Ick - http://www.wowhead.com&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HANDS&lt;br /&gt;&lt;/strong&gt;(c) Handwraps of Surrendered Hope – Normal ToC, The Black Knight - http://www.wowhead.com/?item=47230&lt;br /&gt;(c) Gloves of Glistening Runes – Heroic Nexus, Keristrasza - http://www.wowhead.com/?item=37172&lt;br /&gt;(c) Overlook Handguards – Heroic DTK, Prophet Tharon’ja - http://www.wowhead.com/?item=37798&lt;br /&gt;(c) Gloves of Distorted Time – Heroic CoS, Chrono-Lord Epoch - http://www.wowhead.com/?item=37687&lt;br /&gt;Grotto Mist Gloves –Heroic Azjol-Nerub, Hadronox - http://www.wowhead.com/?item=37230&lt;br /&gt;Gloves of Dismal Fortune – Heroic ToC, Eadric’s and Confessor’s Cache - http://www.wowhead.com/?item=47498&lt;br /&gt;(c) (BoE) Moonshroud Gloves – Crafted, Tailor - http://www.wowhead.com/?item=42103&lt;br /&gt;(c) (BoE)Spellweave Gloves – Crafted, Tailor - http://www.wowhead.com/?item=42113&lt;br /&gt;(c) Touch of the Occult – 28 Emblems of Conquest - http://www.wowhead.com/?item=45840&lt;br /&gt;(c) (BoE) Gloves of Token Respect – Naxx 25, Grand Widow Faerlina - http://www.wowhead.com/?item=39733&lt;br /&gt;(c) (BoE) Handwraps of Resonance – Ulduar 10, Thorim - http://www.wowhead.com/?item=45927&lt;br /&gt;(c) Sterile Flesh-Handling Gloves – Ebon Blade revered - http://www.wowhead.com/?item=44256&lt;br /&gt;(c) Muddied Crimson Gloves – Frenzyheart Tribe revered - http://www.wowhead.com/?item=44116&lt;br /&gt;Essence of Desire – Heroic Forge of Souls, Devourer of Souls - http://www.wowhead.com/?item=50212&lt;br /&gt;(c) Marwyn’s Macabre Fingertips – Normal Halls of Reflection, Falric - http://www.wowhead.com/?item=49828&lt;br /&gt;(c) Suspiciously Soft Gloves – Heroic Halls of Reflection, Marwyn - http://www.wowhead.com/?item=50299&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;WAIST&lt;br /&gt;&lt;/strong&gt;Binding Of the Tranquil Glade – Normal ToC, Champion’s Cache - http://www.wowhead.com/?item=47174&lt;br /&gt;(c) The Confessor’s Binding – Normal ToC, Confessor’s Cache - http://www.wowhead.com/?item=47218&lt;br /&gt;Sash of Blood Removal – Heroic Gundrak, Gal’darah - http://www.wowhead.com/?item=37643&lt;br /&gt;Belt of Vivacity – Heroic HoL, Volkhan - http://www.wowhead.com/?item=37842&lt;br /&gt;(c) Sash of Phantasmal Images – Heroic Oculus, Mage-Lord Urom - http://www.wowhead.com/?item=37289&lt;br /&gt;(c) (BoE) Cord of the White Dawn – Crafted, Tailor - http://www.wowhead.com/?item=45558&lt;br /&gt;(BoE) Belt of Arctic Life – Crafted, LW - http://www.wowhead.com/?item=45556&lt;br /&gt;Belt of the Living Thicket – 28 Emblems of Conquest - http://www.wowhead.com/?item=45830&lt;br /&gt;(c) (BoE) Sash of Jordan – World Drop - http://www.wowhead.com/?item=44309&lt;br /&gt;(c) Fishy Cinch – The Oracles revered - http://www.wowhead.com/?item=44104&lt;br /&gt;Ghostflicker Waistband – Kirin Tor exalted - http://www.wowhead.com/?item=44181&lt;br /&gt;(c) Belt of Dark Mending – Ebon Blade exalted - http://www.wowhead.com/?item=44302&lt;br /&gt;(c) Braid of Salt and Fire – Heroic Pit of Saron, Ick - http://www.wowhead.com/?item=50263&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;LEGS&lt;/strong&gt;&lt;br /&gt;(c) Leggings of the Haggard Apprentice – Normal ToC, Eadric’s and Confessor’s Cache - http://www.wowhead.com/?item=47185&lt;br /&gt;(c) Skirt of the Old Kingdom – Heroic OK, Herald Volazj - http://www.wowhead.com/?item=37622&lt;br /&gt;Leggings of the Snowy Bramble – Heroic ToC, Champion’s Cache - http://www.wowhead.com/?item=47249&lt;br /&gt;(c) Breeches of the Caller – Heroic UK, Ingvar the Plunderer - http://www.wowhead.com/?item=37189&lt;br /&gt;(c) (BoE) Ring-Lord’s Leggings – Normal and Heroic Oculus, Zone Drop - http://www.wowhead.com/?item=36976&lt;br /&gt;(c) Cyanigosa’s Leggings – Heroic VH, Cyanigosa - http://www.wowhead.com/?item=37876&lt;br /&gt;Kilts of the Forgotten One – Heroic OK, Herald Volazj - http://www.wowhead.com/?item=37616&lt;br /&gt;(c) Leggings of the Ruins Dweller – Heroic Gundrak, Eck - http://www.wowhead.com/?item=43313&lt;br /&gt;(c) Opposed Stasis Leggings – Heroic VH, Commander Stoutbeard or Kolurg - http://www.wowhead.com/?item=37731&lt;br /&gt;(BoE) Earthgiving Legguards – Crafted, LW - http://www.wowhead.com/?item=43495&lt;br /&gt;Wildstrider Legguards – 39 Emblems of Conquest - http://www.wowhead.com/?item=45847&lt;br /&gt;(c) (BoE) Leggings of Lost Love – Ulduar 25, Thorim - http://www.wowhead.com/?item=45468&lt;br /&gt;Giant-Friend Kilt – Sons of Hodir revered - http://www.wowhead.com/?item=44194&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;FEET&lt;br /&gt;&lt;/strong&gt;Boots of Transformation – Heroic Gundrak, Gal’darah - http://www.wowhead.com/?item=37640&lt;br /&gt;(c) Footwraps of Teleportation – Heroic VH, Zevozz - http://www.wowhead.com/?item=37867&lt;br /&gt;(BoE) Earthgving Boots – Crafted, LW - http://www.wowhead.com/?item=43502&lt;br /&gt;(BoE) Boots of Wintry Endurance – Crafted, LW - http://www.wowhead.com/?item=45565&lt;br /&gt;(c) (BoE) Spellslinger’s Slippers – Crafted, LW - http://www.wowhead.com/?item=45566&lt;br /&gt;Rainey’s Chewed Boots – 40 Emblems of Valor - http://www.wowhead.com/?item=40749&lt;br /&gt;(c) Slippers of the Holy Light – 40 Emblems of Valor - http://www.wowhead.com/?item=40751&lt;br /&gt;(c) (BoE) Arcanic Tramplers – Eye of Eternity 25 - http://www.wowhead.com/?item=40558&lt;br /&gt;(BoE) Boots of Septic Wounds – Naxx 25, Patchwerk - http://www.wowhead.com/?item=40270&lt;br /&gt;(c) Sandals of Crimson Fury – Wyrmrest Accord exalted - http://www.wowhead.com/?item=44202&lt;br /&gt;(c) Ice-Steeped Sandals – Normal Pit of Saron, Forgemaster Garfrost - http://www.wowhead.com/?item=49805&lt;br /&gt;(c) Prelate's Snowshoes – Heroic Pit of Saron, Tyrannus - http://www.wowhead.com/?item=50286&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;FINGER&lt;br /&gt;&lt;/strong&gt;Band of Enchanted Growth – Heroic Oculus, Mage-Lord Urom - http://www.wowhead.com/?item=37195&lt;br /&gt;Spectral Seal of the Prophet – Heroic DTK, Prophet Tharon’ja - http://www.wowhead.com/?item=37732&lt;br /&gt;Annhylde’s Ring – Heroic UK, Ingvar - http://www.wowhead.com/?item=37192&lt;br /&gt;Band of Guile – Heroic CoS, Dark Runed Chest - http://www.wowhead.com/?item=37694&lt;br /&gt;Signet of Purity - Normal ToC, Eadric’s Cache - http://www.wowhead.com/?item=47200&lt;br /&gt;Enchanted Wire Stitching – Normal CoS, Meathook - http://www.wowhead.com/?item=37079&lt;br /&gt;(BoE) Titanium Spellshock Ring – Crafted, JC - http://www.wowhead.com/?item=42644&lt;br /&gt;Band of Channeled Magic – 25 Emblems of Valor - http://www.wowhead.com/?item=40719&lt;br /&gt;Etched Loop of the Kirin Tor – gold - http://www.wowhead.com/?item=48955&lt;br /&gt;(BoE) Ring of the Darkmender – TotC 25, Lord Jaraxxus - http://www.wowhead.com/?item=47223&lt;br /&gt;Signet of Hopeful Light – Argent Crusade exalted - http://www.wowhead.com/?item=44283&lt;br /&gt;Spiteful Signet – Normal Forge of Souls, Devourer of Souls - http://www.wowhead.com/?item=49800&lt;br /&gt;Oath of Empress Zoe – Heroic Halls of Reflection, Lich King Event - http://www.wowhead.com/?item=50313&lt;br /&gt;Band of the Invoker – 25 Emblems of Triumph - http://www.wowhead.com/?item=47732&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;TRINKET&lt;/strong&gt;&lt;br /&gt;Soul Preserver – Normal CoS, Dark Runed Chest - http://www.wowhead.com/?item=37111&lt;br /&gt;Tome of Arcane Phenomena – Normal Oculus, Cache of Eregos - http://www.wowhead.com/?item=36972&lt;br /&gt;The Egg of Mortal Essence – 40 Emblems of Heroism - http://www.wowhead.com/?item=40685&lt;br /&gt;(BoE) Je’Tze’s Bell – World Drop - http://www.wowhead.com/?item=37835&lt;br /&gt;(BoE) Darkmoon Card: Illusion – Crafted, Inscription - http://www.wowhead.com/?item=42988&lt;br /&gt;Forge Ember – Heroic HoS, Sjonnir the Ironshaper - http://www.wowhead.com/?item=37660&lt;br /&gt;Spark of Life – Heroic HoS, Sjonnir the Ironshaper - http://www.wowhead.com/?item=37657&lt;br /&gt;Talisman of Troll Divinity – Heroic DTK, Prophet Tharon’ja - http://www.wowhead.com/?item=37734&lt;br /&gt;Winged Talisman – Heroic HoL, Ionar - http://www.wowhead.com/?item=37844&lt;br /&gt;Ephemeral Snowflake – Heroic Halls of Reflection, Marwyn - http://www.wowhead.com/?item=50260&lt;br /&gt;Nevermelting Ice Crystal – Heroic Pit of Saron, Tyrannus - http://www.wowhead.com/?item=50259&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;IDOLS&lt;/strong&gt;&lt;br /&gt;Idol Of Awakening – 25 Emblems of Valor - http://www.wowhead.com/?item=40342&lt;br /&gt;Idol of Flaring Growth – 25 Emblems of Triumph - http://www.wowhead.com/?item=47671&lt;br /&gt;Idol of the Black Willow – 30 Emblems of Frost - http://www.wowhead.com/?item=50454&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;OFFHAND&lt;br /&gt;&lt;/strong&gt;Handbook of Obscure Remedies – 25 Emblems of Heroism - http://www.wowhead.com/?item=40699&lt;br /&gt;(BoE) Frostbridge Orb – Occulus, Zone drop - http://www.wowhead.com/?item=37364&lt;br /&gt;(BoE) Prison Manifest – Violet Hold, Zone drop - http://www.wowhead.com/?item=37889&lt;br /&gt;Tome of Salramm – Normal CoS, Salramm - http://www.wowhead.com/?item=37086&lt;br /&gt;Shriveled Heart – Heroic Halls of Reflection, Lich King Event - http://www.wowhead.com/?item=50309&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;MAINHAND&lt;br /&gt;&lt;/strong&gt;Mariel’s Sorrow – Heroic ToC, Eadaric’s Cache - http://www.wowhead.com/?item=47509&lt;br /&gt;Spectral Kris – Heroic ToC, Black Knight - http://www.wowhead.com/?item=47569&lt;br /&gt;War Mace of Unrequited Love – Heroic Nexus, Keristrasza - http://www.wowhead.com/?item=37169&lt;br /&gt;Gavel of the Fleshcrafter – Heroic CoS, Salramm - http://www.wowhead.com/?item=37681&lt;br /&gt;Netherbreath Spellblade – Heroic UP, Skadi - http://www.wowhead.com/?item=37377&lt;br /&gt;(BoE) Titanstell Guardian – Crafted, BS - http://www.wowhead.com/?item=41384&lt;br /&gt;Bone Gloem Scapula – Normal Halls of Reflection, Lich King Event - http://www.wowhead.com/?item=49845&lt;br /&gt;Surgeon's Needle – Heroic Pit of Saron, Forgemaster Garfrost - http://www.wowhead.com/?item=50227&lt;br /&gt;Hammer of Purified Flame – Quel’Delar quest line (Battered Hilt) - http://www.wowhead.com/?item=50051&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;STAVES&lt;/strong&gt;&lt;br /&gt;Staff of Draconic Combat – Heroic Oculus, Cache of Eregos - http://www.wowhead.com/?item=37360&lt;br /&gt;Staff of Sinister Claws – Heroic OK, Herald Volazj - http://www.wowhead.com/?item=37617&lt;br /&gt;Staff of Wayward Principles – Heroic UP, Skadi - http://www.wowhead.com/?item=37384&lt;br /&gt;Blood Boil Lancet – Normal Forge of Souls, Devourer of Souls - http://www.wowhead.com/?item=49790&lt;br /&gt;Unspeakable Secret – Normal Pit of Saron, Forgemaster Garfrost - http://www.wowhead.com/?item=49801&lt;br /&gt;&lt;br /&gt;V. Gems and Enchants&lt;br /&gt;Gems and enchants, unlike gear, are listed in order of goodness. Obviously you're not always going to want to put the best enchants or gems in gear that's going to be replaced soon, so I've listed all the possible options for each slot.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HEAD&lt;/strong&gt;&lt;br /&gt;Arcanum of Blissful Mending – Wyrmrest Accord revered - http://www.wowhead.com/?item=44152&lt;br /&gt;Arcanum of Dominance – 40 Stone Keeper’s Shards - http://www.wowhead.com/?item=44075&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;SHOULDER&lt;/strong&gt;&lt;br /&gt;Master’s Inscription of the Crag – requires inscription - http://www.wowhead.com/?spell=61118&lt;br /&gt;Greater Inscription of the Crag – Sons of Hodir exalted - http://www.wowhead.com/?item=44134&lt;br /&gt;Lesser Inscription of the Crag – Sons of Hodir honored - http://www.wowhead.com/?item=44130&lt;br /&gt;Inscription of Dominance – 30 Stone Keeper’s Shards - http://www.wowhead.com/?item=44068&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;CLOAK&lt;br /&gt;&lt;/strong&gt;Springy Arachnoweave - requires engineering - http://www.wowhead.com/?spell=63765&lt;br /&gt;Darkglow Embroidery – requires tailoring - http://www.wowhead.com/?spell=55769&lt;br /&gt;Lightweave Embroidery – requires tailoring - http://www.wowhead.com/?spell=55642&lt;br /&gt;Greater Speed - http://www.wowhead.com/?spell=47898&lt;br /&gt;Speed - http://www.wowhead.com/?spell=60609&lt;br /&gt;Wisdom - http://www.wowhead.com/?spell=47899&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;CHEST&lt;br /&gt;&lt;/strong&gt;Powerful Stats - http://www.wowhead.com/?spell=60692&lt;br /&gt;Super Stats - http://www.wowhead.com/?spell=44623&lt;br /&gt;Major Spirit - http://www.wowhead.com/?spell=33990&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;BRACERS&lt;br /&gt;&lt;/strong&gt;Fur lining Spellpower – requires LWing - http://www.wowhead.com/?spell=57691&lt;br /&gt;Socket Bracer – requires BS - http://www.wowhead.com/?spell=55628&lt;br /&gt;Superior Spellpower - http://www.wowhead.com/?spell=60767&lt;br /&gt;Greater Spellpower - http://www.wowhead.com/?spell=44635&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;WEAPON&lt;/strong&gt;&lt;br /&gt;Mighty Spellpower - http://www.wowhead.com/?spell=60714&lt;br /&gt;Exceptional Spellpower - http://www.wowhead.com/?spell=44629&lt;br /&gt;&lt;br /&gt;Enchant Staff - Greater Spellpower - http://www.wowhead.com/?spell=62948&lt;br /&gt;Enchant Staff – Spellpower - http://www.wowhead.com/?spell=62959&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GLOVES &lt;/strong&gt;&lt;br /&gt;Socket Gloves – requires BS - http://www.wowhead.com/?spell=55641&lt;br /&gt;Exceptional Spellpower - http://www.wowhead.com/?spell=44592&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;BELT&lt;br /&gt;&lt;/strong&gt;Eternal Belt Buckle – crafted, BS - http://www.wowhead.com/?spell=55656&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;LEGS&lt;/strong&gt;&lt;br /&gt;Sanctified Spellthread – requires tailoring - http://www.wowhead.com/?spell=56039&lt;br /&gt;Brilliant Spellthread - http://www.wowhead.com/?spell=56009&lt;br /&gt;Shining Spellthread - http://www.wowhead.com/?spell=56008&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;BOOTS&lt;br /&gt;&lt;/strong&gt;Greater Spirit - http://www.wowhead.com/?spell=44508&lt;br /&gt;Tuskarr's Vitality - http://www.wowhead.com/?spell=47901&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;META GEMS&lt;/strong&gt;&lt;br /&gt;Insightful Earthsiege Diamond - http://www.wowhead.com/?item=41401&lt;br /&gt;Ember Skyflare Diamond - http://www.wowhead.com/?item=41333&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;RED GEMS&lt;/strong&gt;&lt;br /&gt;Runed Dragon’s Eye – requires JC - http://www.wowhead.com/?item=42144&lt;br /&gt;Runed Cardinal Ruby - http://www.wowhead.com/?item=40113&lt;br /&gt;Runed Scarlet Ruby - http://www.wowhead.com/?item=39998&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;BLUE GEMS&lt;/strong&gt;&lt;br /&gt;Purified Dreadstone - http://www.wowhead.com/?item=40133&lt;br /&gt;Purified Twilight Opal - http://www.wowhead.com/?item=40026&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;YELLOW GEMS&lt;br /&gt;&lt;/strong&gt;Luminous Ametrine - http://www.wowhead.com/?item=40151&lt;br /&gt;Luminous Monarch Topaz - http://www.wowhead.com/?item=40047&lt;br /&gt;&lt;br /&gt;As far as gems go, there’s no need to put epic gems in gear you’re going to replace soon (unless you really want to) but if you’re trying to get raid ready you should be using blue quality gems at the very least. For the time being, any yellow gems used should probably be sp/int (although you shouldn’t need to use very many of these as there won’t be very many really good socket bonuses in low level gear). Sp/haste can be a reasonable option at higher gear levels, or also once 3.3 hits. But for now I’m sticking with suggesting Luminous for yellow gems.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-498359815359904115?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/12/resto-druid-pre-raid-gearing-33-info.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-6982902402202283961</guid><pubDate>Mon, 23 Nov 2009 17:52:00 +0000</pubDate><atom:updated>2009-11-23T09:53:47.147-08:00</atom:updated><title>Pilgrim's Bounty Guide -Thanksgiving festival</title><description>Quote from Blizzard staff&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#6633ff;"&gt;&lt;em&gt;&lt;strong&gt;We invite you to celebrate Pilgrim's Bounty with us. It's a time for reflecting on your journeys and good fortune, sharing plentiful food, and stories with friends.&lt;br /&gt;&lt;br /&gt;You can partake in wonderful Pilgrim's Bounty feasts near major towns by sitting at a Bountiful Table and enjoying the foods you find there.&lt;br /&gt;&lt;br /&gt;If you're interested in learning the Pilgrim's Bounty's recipes, speak with an NPC outside any major city. Stuffing and potatoes are easy enough to put in front of a fire, but if you want to cook a turkey, you'll need to catch one first. Unsling your trusty Turkey Shooter and prepare for the hunt.&lt;br /&gt;&lt;br /&gt;Type: Seasonal Holiday&lt;br /&gt;Date: November 22 - 28&lt;br /&gt;Major Cities (Kalimdor and Eastern Kingdom Only): Stormwind, Ironforge, Darnassus, Exodar, Orgrimmar, Undercity, Silvermoon City, and Thunderbluff&lt;br /&gt;Minor Towns: Goldshire, Kharanos, Dolanaar, Azure Watch, Razor HIll, Bloodhoof Village, Brill, Tranquilien, Ruins of Thaurissan, Shadowprey Village, Falconwing Square, Stonard, Hammerfall, Revantusk Village, Light's Hope Chapel, Wildhammer Keep, Chilwind Camp, Southshore, Tarren Mill, Sepulcher&lt;br /&gt;&lt;br /&gt;Bountiful Tables&lt;br /&gt;Bountiful Tables are the centerpiece of the Pilgrim's Bounty celebration. They are tables loaded with food and surrounded by interactive chairs that allow you to eat and share food with other players via the action bar.&lt;br /&gt;&lt;br /&gt;A Bountiful Table is laid out with five different Pilgrim's Bounty foods, one in front of each chair. Each chair has an unlimited supply of one food, and they are conveniently labeled: The Sweet Potato Chair, The Turkey Chair, The Stuffing Chair, The Cranberry Chair, and The Pie Chair. While in a chair, you may eat as much of that food as you like, as well as pass servings of that food to other players sitting in the chairs. Share the bountiful feasts with your friends!&lt;br /&gt;&lt;br /&gt;If you eat five helpings of any single food, you'll gain benefits unique to that food. In addition, if you eat five helpings of every food, you'll gain the Spirit of Sharing which lasts one hour and increases reputation gained by 10%. This is accomplished much faster if you work together with your fellow feasters at passing food to one another&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-6982902402202283961?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/11/pilgrims-bounty-guide-thanksgiving.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-2740638955868461952</guid><pubDate>Tue, 29 Sep 2009 16:32:00 +0000</pubDate><atom:updated>2009-09-29T09:35:03.815-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Onyxia</category><title>Onyxia Information and Loot Table Level 80 3.2.2</title><description>So as most of you have probably seen, for WoW's 5th anniversary blizzard has redesigned onyxia to be a level 80 instance.  *MOST* item models are the same as level 60 designs, which is pretty neat. &lt;br /&gt;&lt;br /&gt;The instance itself is faily simple, basically the same strat used for level 60.  Here is the loot table from mmo-champion.com.&lt;br /&gt;&lt;br /&gt;http://www.mmo-champion.com/news-2/onyxia-loot-table/&lt;br /&gt;&lt;br /&gt;Enjoy. Ill post a how to video shortly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-2740638955868461952?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/09/onyxia-information-and-loot-table-level.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-2908811975695259027</guid><pubDate>Tue, 25 Aug 2009 13:42:00 +0000</pubDate><atom:updated>2009-08-25T06:49:41.728-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Arena Season 6</category><title>Arena Season 6 Ending this week</title><description>The arena season 6 will be ending this week, there will be a week long break in between seasons to spend your points before they reset ect.&lt;br /&gt;&lt;br /&gt;Honor points will NOT reset.&lt;br /&gt;&lt;br /&gt;So spend them now before you can't anymore.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-2908811975695259027?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/08/arena-season-6-ending-this-week.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-5200570139996730109</guid><pubDate>Tue, 25 Aug 2009 13:36:00 +0000</pubDate><atom:updated>2009-08-25T06:42:04.096-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Cataclysm</category><title>New WoW Expansion Announced! Cataclysm</title><description>Yep,  Blizzard has already annouced the new world of warcraft expansion, and I for one have mixed emotions about it.  On one side I am stoked for new content, the redesigning of old azeroth and flying there.   On the other hand a lot of the changes seem kind of dumb and I'm not sure how to feel about them.&lt;br /&gt;&lt;br /&gt;If you have been living under a rock then you probably havn't read all the information about it, so, I will do a brief overview. &lt;br /&gt;&lt;br /&gt;The new expasion is implimenting two new races, Goblins for horde, and Worgen for alliance.&lt;br /&gt;&lt;br /&gt;They are also adding race/class comp changes, human hunters, tauren paladins, ect.&lt;br /&gt;&lt;br /&gt;All the new content will take place in Kalimdor and Eastern Kingdoms, and flying mounts will be enabled. &lt;br /&gt;&lt;br /&gt;With these changes they are drastically changing all the old world areas, for example thousand needles will be flooded, barrens will be in two seperate zones, and azshazar (however you spell it) will be a low level quest zone. &lt;br /&gt;&lt;br /&gt;Playing from pre-bc til now make the old world changes somewhat sad, it is nice to see change but also sad to see basically everything that used to be pre-bc go away.&lt;br /&gt;&lt;br /&gt;Stay tuned for more updates!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-5200570139996730109?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/08/new-wow-expansion-announced-cataclysm.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-3852460942718391272</guid><pubDate>Thu, 13 Aug 2009 18:38:00 +0000</pubDate><atom:updated>2009-08-13T11:43:44.105-07:00</atom:updated><title>3.2 Leveling.  Fastest way to level 71-80 in BG's!</title><description>Yep, with the recently released content patch blizzard has implimented XP gains from battlegrounds.  Although, it was kind of hit and miss.  The only battleground worth playing for XP is alterac valley.  Ab,IOC,WSG and EOTS all suck for xp.  &lt;br /&gt;&lt;br /&gt;AV grants about 60-80k for a loss, and about 170k for a full clear win.  If you are on a good battleground, well, this is probably a few hours faster than manually questing.  The good thing about this also is that you can level, and save up honor for deadly/furious peice of gear for when you hit 80.  If you are thinking, "okay well that's cool but what about all the gold I would make from questing".  Well, there are a few pro's to Bg leveling in that aspect also. &lt;br /&gt;&lt;br /&gt;1.  You can still complete those quests at lvl 80 for massive gold.&lt;br /&gt;2. For 10k honor points each you can buy the new epic gems from the honor vendor in the Champion's Hall in Stormwind.  These sell uncutt for 100-200 gold each.  Easy money.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-3852460942718391272?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/08/32-leveling-fastest-way-to-level-71-80.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-4687379400021792849</guid><pubDate>Thu, 13 Aug 2009 18:36:00 +0000</pubDate><atom:updated>2009-08-13T11:38:05.145-07:00</atom:updated><title>Brood Mother Returns! Onxyia Comes back to Life in Northrend</title><description>Yes, you have read the title correctly. Blizzard is redesigning and tuning Onxyia for an upcoming minor content patch. I believe it will be maybe 3.2.2, or atleast before Icecrown citadel. Here is the blue post.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3366ff;"&gt;"She has lurked in her lair and done battle with the many brave adventurers who travelled to that familiar location over the years. Now, in honor of the World of Warcraft 5-year anniversary, the dreaded brood mother Onyxia is being revamped to make a return to the forefront of Azeroth, as part of our big plans for the upcoming 3.2.2 content patch.&lt;br /&gt;&lt;br /&gt;This permanent update to Onyxia will convert the dungeon into 10- and 25-player modes. We will be adding new items to Onyxia’s loot table that have the same model as some of the classic loot from this dungeon, like Tier 2 helms, with stats updated to match the current level of content. There will be a special new item too: a normal drake-sized 310% speed flying mount modeled after Onyxia herself called an Onyxia Broodling. We will also be updating the encounter mechanics to be more fitting for modern raiding, but we can guarantee players will get to experience the frightening horror of deep breaths once again.&lt;br /&gt;&lt;br /&gt;Then for a limited time, after the 5-year anniversary event officially begins in November, anybody who logs in will receive an Onyxia Brood Whelpling pet.&lt;br /&gt;&lt;br /&gt;We’re very excited to bring this classic encounter back to provide a fun new experience for both new and veteran players. Further details will be available in the near future, and we will be setting up the Public Test Realms soon to help test out this fight along with all the new content we have planned for the patch. Keep an eye on the forums for updates! " &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-4687379400021792849?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/08/brood-mother-returns-onxyia-comes-back.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-6820413435076598930</guid><pubDate>Wed, 05 Aug 2009 18:54:00 +0000</pubDate><atom:updated>2009-08-05T11:58:32.635-07:00</atom:updated><title>Epic Gems in 3.2, Make Gold</title><description>With the recent release of patch 3.2, they implimented epic gems.  Since it is such a new thing, everyone is buying up the gems like hot cakes, and for absurd amounts of money.  This morning I made over 1000 gold off of one my alts honors points. &lt;br /&gt;&lt;br /&gt;I bought 5 epic red gems, I forget their correct name currently as I am at work, but they all sold, uncut for 200 gold each, which isn't actually much since they can be cut into 400 gold each gems.   Each epic gem is only 10k honor points, which is actually pretty cheap.  You can also buy them for 20 badges of heroism if you had any stock piled. &lt;br /&gt;&lt;br /&gt;Either way, this is gold waiting to be made but you probably should act soon before the craze is over.  I know that when I get home from work I am going to probably doing the new battleground and grind honor points to buy more gems. &lt;br /&gt;&lt;br /&gt;Hope this was a useful tip!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-6820413435076598930?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/08/epic-gems-in-32-make-gold.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-7933418474379821380</guid><pubDate>Mon, 03 Aug 2009 01:57:00 +0000</pubDate><atom:updated>2009-08-02T19:00:18.228-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Xbox 360 Free</category><title>How to get a Free XBOX 360 easy</title><description>Hey everyone, I know Xbox360 for free has been kind of popular on the internet, and most of the offers are just scams, but recently I have tried one out and it has proven to be legit. I figured I would share with everyone, because who really wants to buy one when it can be obtained for freeeee. Anyways, basically the program is it lets you "test" the 360 elite for a month, but usually after that they just let you keep the 360.&lt;br /&gt;&lt;br /&gt;Heres the link, they will send the info to your email and it's a pretty simple process after that! Goodluck and hope this helps, better hurry before Modern Warfare 2 comes out!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mb01.com/lnk.asp?o=2312&amp;amp;c=33452&amp;amp;a=41903"&gt;Test and Keep an XBox 360 Elite!!!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-7933418474379821380?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/08/how-to-get-free-xbox-360-easy.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-5198614347721009901</guid><pubDate>Thu, 30 Jul 2009 13:44:00 +0000</pubDate><atom:updated>2009-07-30T06:45:23.354-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Ulduar</category><title>How to: SOLO Ulduar's Dwarfageddon Achievement</title><description>&lt;p&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/U6YXKl2resI&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/U6YXKl2resI&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Your vehicle will be significantly better with the more combined item level you have. If you have all best in slot, you'll be able to kill the Sentry's in about 6 hits, otherwise for my lock, it took probably 30. Same with the nuking, you'll only have to nuke twice to kill everything if you are well geared.&lt;br /&gt;&lt;br /&gt;You can bring as many friends as the instance will hold to do this. I advise to only have a maximum of 2 people run out on bikes and clump dwarves, the other should ride passenger or just stay close in other vehicles. Too many people might split the dwarves too much and make you take longer than 10 seconds.&lt;br /&gt;&lt;br /&gt;Doing this will not get you saved to Ulduar. You yourself would have to not be saved to Ulduar already and go into a fresh one that hasn't killed Flame Leviathan yet in order to do this event. You'll have to invite a friend and form a raid to get inside, but after that you can drop raid and it wont kick you out and you can confuse your guildies when your achievements pop up&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-5198614347721009901?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/07/how-to-solo-ulduars-dwarfageddon.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-3098549970060434153</guid><pubDate>Thu, 30 Jul 2009 13:32:00 +0000</pubDate><atom:updated>2009-07-30T06:37:55.542-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Farming</category><title>Awesome WoW Farming Spot, 600g + Per HOUR</title><description>Recently I have come across a pretty good farming spot in Icecrown.  The Location is&lt;br /&gt;&lt;br /&gt;Icecrown Glacier, Icecrown&lt;br /&gt;It is on the western side next to Yhirem.&lt;br /&gt;&lt;br /&gt;The Mob you are killing will be 'Converted Heroes' , They also count towards the argent dailys.&lt;br /&gt;&lt;br /&gt;An average mob drops,&lt;br /&gt;Each mob drops the following&lt;br /&gt;6-34 silver&lt;br /&gt;0-4 Frostweave(0-7 if you are a tailor)&lt;br /&gt;&lt;br /&gt;Each group drops the following&lt;br /&gt;3-5 gold&lt;br /&gt;1 green&lt;br /&gt;0-12 frostweave&lt;br /&gt;&lt;br /&gt;Per hour you should get this&lt;br /&gt;120g in silver&lt;br /&gt;13 Stacks of Frostweave= 91g&lt;br /&gt;12 greens= 30dust/10greater cosmics= 250g&lt;br /&gt;80g in greys&lt;br /&gt;Maybe 1 book of glyph mastery( About a 20% chance)= 100g&lt;br /&gt;That is 641G in a measly 1 hour of farming&lt;br /&gt;&lt;br /&gt;This is also a great spot for Epics to drop, I have had two drop in one day before in about a 5 hour  farming period.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-3098549970060434153?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/07/awesome-wow-farming-spot-600g-per-hour.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-4146668614219276376</guid><pubDate>Thu, 30 Jul 2009 13:27:00 +0000</pubDate><atom:updated>2009-07-30T06:29:28.984-07:00</atom:updated><title>How to Change your WoW Title Automatically Every 5 Seconds</title><description>Recently I have began a bit of an achievment craze while taking a break from raiding.  In this time I have aquired quite a few titles and want to show them off.  I came across this macro and here it is, it will automatically change your title every five seconds. &lt;br /&gt;&lt;br /&gt;BTW**** Dont have this on in a group / raid because it will lag pretty bad.&lt;br /&gt;&lt;br /&gt;This is a little tip for those of you, who have got many titles and want to have them changed automaticly!&lt;br /&gt;&lt;br /&gt;Just type in the following code in your chat:&lt;br /&gt;&lt;br /&gt;/run local f,t=NEN or CreateFrame("Frame","NEN")f.t=0 f:SetScript("OnUpdate",function()f.t=f.t+arg1 if f.t&gt;5 then f.t,t=0,GetCurrentTitle()if t&gt;0 then for i=1,111 do t=mod(t+1,111)+1 if IsTitleKnown(t)==1 then SetCurrentTitle(t)break end end end end end)&lt;br /&gt;&lt;br /&gt;Your title will change automaticly every 5 seconds You can also add this code into a macro to activate it everytime you log in!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-4146668614219276376?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/07/how-to-change-your-wow-title.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-3417106955569701139</guid><pubDate>Fri, 24 Jul 2009 15:09:00 +0000</pubDate><atom:updated>2009-07-24T08:13:44.065-07:00</atom:updated><title>Tier 9 Armor Sets Alliance Only Patch 3.2 Teir 9</title><description>&lt;a href="http://2.bp.blogspot.com/_-zQM5doTqtk/SmnPGSu928I/AAAAAAAAAfs/mxtY3kptMLc/s1600-h/t9_alliance_warrior.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5362044538376281026" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 200px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_-zQM5doTqtk/SmnPGSu928I/AAAAAAAAAfs/mxtY3kptMLc/s400/t9_alliance_warrior.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_-zQM5doTqtk/SmnPFqndsHI/AAAAAAAAAfk/yNLY5wjPRj4/s1600-h/t9_alliance_warlock.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5362044527607394418" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_-zQM5doTqtk/SmnPFqndsHI/AAAAAAAAAfk/yNLY5wjPRj4/s400/t9_alliance_warlock.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_-zQM5doTqtk/SmnPFaHMscI/AAAAAAAAAfc/PjDg5yoDkNo/s1600-h/t9_alliance_shaman.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5362044523177095618" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_-zQM5doTqtk/SmnPFaHMscI/AAAAAAAAAfc/PjDg5yoDkNo/s400/t9_alliance_shaman.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_-zQM5doTqtk/SmnPFMp_CxI/AAAAAAAAAfU/dLqeWkd_aBU/s1600-h/t9_alliance_rogue.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5362044519564905234" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_-zQM5doTqtk/SmnPFMp_CxI/AAAAAAAAAfU/dLqeWkd_aBU/s400/t9_alliance_rogue.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_-zQM5doTqtk/SmnPE7hXW_I/AAAAAAAAAfM/VnGarI38zes/s1600-h/t9_alliance_priest.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5362044514965347314" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_-zQM5doTqtk/SmnPE7hXW_I/AAAAAAAAAfM/VnGarI38zes/s400/t9_alliance_priest.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_-zQM5doTqtk/SmnO69Q-rxI/AAAAAAAAAfE/L_AQXphl608/s1600-h/t9_alliance_paladin2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5362044343634800402" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 317px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_-zQM5doTqtk/SmnO69Q-rxI/AAAAAAAAAfE/L_AQXphl608/s400/t9_alliance_paladin2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_-zQM5doTqtk/SmnO6eD4JwI/AAAAAAAAAe8/zLlcQe9FmKc/s1600-h/t9_alliance_mage.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5362044335258347266" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 333px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_-zQM5doTqtk/SmnO6eD4JwI/AAAAAAAAAe8/zLlcQe9FmKc/s400/t9_alliance_mage.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_-zQM5doTqtk/SmnO6CoesyI/AAAAAAAAAe0/LAWC5UpYUdc/s1600-h/t9_alliance_hunter.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5362044327895675682" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 333px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_-zQM5doTqtk/SmnO6CoesyI/AAAAAAAAAe0/LAWC5UpYUdc/s400/t9_alliance_hunter.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_-zQM5doTqtk/SmnO5uOgYrI/AAAAAAAAAes/MLMGv6f1-Xg/s1600-h/t9_alliance_druid.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5362044322418025138" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_-zQM5doTqtk/SmnO5uOgYrI/AAAAAAAAAes/MLMGv6f1-Xg/s400/t9_alliance_druid.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_-zQM5doTqtk/SmnO5FOcOhI/AAAAAAAAAek/WMU0n9XnJw0/s1600-h/t9_alliance_deathknight.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5362044311411898898" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 200px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_-zQM5doTqtk/SmnO5FOcOhI/AAAAAAAAAek/WMU0n9XnJw0/s400/t9_alliance_deathknight.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-3417106955569701139?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/07/tier-9-armor-sets-alliance-only-patch.html</link><author>noreply@blogger.com (Boot Danger)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-zQM5doTqtk/SmnPGSu928I/AAAAAAAAAfs/mxtY3kptMLc/s72-c/t9_alliance_warrior.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-4163449909820993190</guid><pubDate>Fri, 24 Jul 2009 15:03:00 +0000</pubDate><atom:updated>2009-07-24T08:06:50.242-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Druid 3.1 Healing</category><title>How to Heal as a Druid in 3.1 PVE</title><description>&lt;strong&gt;1. Tank healing – Nourish supported by HOTs&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;About Nourish: Nourish (http://www.wowhead.com/?spell=50464 ) is a spell with a 1.5 base cast time. This was designed to be our flash-heal ability (heal for a moderate amount in a short amount of time).&lt;br /&gt;&lt;br /&gt;The effect heals for 20% more (before glyphs &amp;amp; set bonuses) if you have a Heal over time effect (HOT) on your target. The druids have 4 HOT spells that will increase the healing effect: Regrowth, Rejuvination, lifebloom, and Wild Growth. The Tier 7 set bonus and the Nourish glyph increase the amount healed by nourish by 5% and 6% (respectively). With both bonuses, and 3 HOTs, nourish is a really incredible healing spell.&lt;br /&gt;&lt;br /&gt;About your other healing spells for tank healing:&lt;br /&gt;Regrowth: 2 second cast direct heal, with long HOT component. In 3.1, the primary use of this is to have a long lasting HOT on your tank. You are welcome to cast this HOT on more than one tank without too many side-effects if you want. No longer recommended as a direct healing spell. Let the HOT run out and then re-cast&lt;br /&gt;Rejuvination: Instant cast HOT that lasts a moderate amount of time. Use this to buff nourish healing.&lt;br /&gt;Lifebloom: Instant cast HOT (with a large heal “bloom” at the end). Lasts short amount of time. See lifebloom page on options for how to use it.&lt;br /&gt;Swiftmend: instant-cast direct heal. Nice if you need some instant burst healing on tank.&lt;br /&gt;Nature’s Swiftness + Healing Touch: large instant burst. Don’t cast Healing Touch without using Nature’s Swiftness.&lt;br /&gt;&lt;br /&gt;Tank Healing with Nourish strategy 1: Using nourish with Tier 7 bonus and Glyph combo&lt;br /&gt;-Cast three HOTs: regrowth, rejuvenation, and lifebloom. Then, cast nourish until a HOT spell needs to be re-cast (see page 2 on lifebloom strategies). You want to maintain all three HOTs because you gain 11% healing for each HOT you have on the target. With 3 HOTs, that’s a lot of extra healing your nourish will do.&lt;br /&gt;&lt;br /&gt;NOTE: Obviously, you don’t want to use wild growth as a tank heal, unless your tank is in range for 4 other people to benefit from it, since wild growth costs more mana than you want to spend on one target. However, if you are tank healing and raid healing at the same time, and have the mana to use it, wild growth will buff the amount of healing done by nourish with T7 bonus &amp;amp; glyph&lt;br /&gt;&lt;br /&gt;Tank Healing with Nourish strategy 2: Using nourish with only T7 bonus or only the glyph:&lt;br /&gt;Without both bonuses, you only gain either 5% or 6% extra healing, instead of the full 11%. In that case, you have the option of dropping lifebloom entirely from the rotation – or keeping it. At a 5 to 6% bonus to tank healing, a single lifebloom by it’s self isn’t that great. However, if you have a preferred lifebloom healing strategy, then go ahead and keep using it.&lt;br /&gt;&lt;br /&gt;Tank Healing with Nourish strategy 3: Neither T7 bonus or Glyph:&lt;br /&gt;You probably shouldn’t be tank healing with a Nourish-spam healing strategy if you aren't at least willing to dedicate a glyph slot to nourish. You may just be support tank healing with HOTs or something. However, I consider the nourish glyph "mandatory" for any serious tank healing. Any HOT after your first one isn’t increasing your healing done by nourish if you skip both the glyph &amp;amp; the set bonus. Using at least the glyph is recommended for tank healing. You may also be able to get away with regrowth + regrowth glyph – however, you’re still better off switching out the regrowth glyph for the nourish glyph. You may also be one of those Healing-Touch spec'd healers, but I don't really have advice for that healing strategy.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2. Tank healing – Lifebloom strategies&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;For PvE healing, you will no longer be able to “roll” triple-stacks of lifebloom on more than one target, because you will spam yourself OOM without doing enough HPS to be worthwhile to your raid. So, these lifebloom strategies are intended for one tank target, in addition to using regrowth, your other HOTs &amp;amp; nourish on a tank. See section 3 for raid AOE healing strategies.&lt;br /&gt;&lt;br /&gt;Strategy A: Traditional rolling lifebloom triple-stacks:&lt;br /&gt;This is the strategy most healers have been using lifebloom for. What you do is get three lifeblooms on the target, and then refresh it before it falls off the target. If you have enough mana to do this, you will get the maximum healing out of lifebloom. However, at 800 mana for lifebloom, it costs 800x3 = 2400 mana to get the first three stacks up, and then an additional 800 mana every 9 or 10 seconds to maintain it. Over the course of one minute (~6 refreshes), this strategy will cost you: 2400 mana (initial stacking) + 4800 mana (6 refreshes) = 7,200 mana. This is only the mana cost associated with rolling the lifebloom. It doesn’t factor in ANY of the other spells you will cast during that minute (and doesn’t factor in the regen you gain over that minute), but 7200 mana is a LOT of mana just to maintain lifebloom stacks. You can reduce this mana cost through talents and items that reduce the cost of your spells. However, do not use this strategy if you are running OOM too early in the fight. If you are not running OOM, and you seem to have enough mana to spare, you can still roll 3x lifeblooms, it's just not the "be all end all heal" that it once was.&lt;br /&gt;&lt;br /&gt;Strategy B: Slow applying the triple-stack rolling lifebloom:&lt;br /&gt;Instead of immediately stacking lifeblooms at the beginning of the pull, you slowly stack it (ie. cast 1st, 9 seconds later cast 2nd, 9 seconds later cast 3rd). Then, you can maintain that stack over the course of the fight. If lifebloom costs 800 mana, this saves you 1600 mana up front compared to strategy one. Still costs 5600 mana over the course of a minute. If you’re still running OOM, then use my current favorite strategy:&lt;br /&gt;&lt;br /&gt;Strategy C: Slow rolling &amp;amp; let it fall off at 3&lt;br /&gt;This is my recommended strategy if you have the T7 bonus and glyph of nourish (that people now refer to as “slow rolling lifeblooms”). It doesn’t have the more constant healing that A &amp;amp; B have, but it maximizes the mana regen while doing the most HOT healing. How it works: Slowly stack it like strategy B (cast 1st before it falls off, refresh 2nd, before it falls off refresh 3rd). Once it has 3 stacks, let it bloom and return mana to you. Then, slowly stack it over time again, let it fall off after third application. Rinse and repeat. You also have the downside of it always having a huge triple bloom at times you can’t control that will likely mostly go to overhealing, as you aren’t timing that big bloom. Remember that you let it fall off for mana regen purposes, not because you get a bloom. If lifebloom costs 800 mana, one minute of casting costs only 2400 mana.&lt;br /&gt;&lt;br /&gt;Strategy D: Cast it once and let it bloom.&lt;br /&gt;Don’t bother maintaining stacks at all. Just wait for it to fall off and bloom, then cast it again. Wait for it to bloom. Cast it again. You get a lot of little blooms across the course of the raid, the full benefit of the mana return, it buffs your nourish, but never does very much healing on it’s own. I only recommend doing this if you have BOTH the T7 bonus and the glyph. Otherwise, use one of the other strategies. At 800 mana per lifebloom, this costs roughly the same 2400 mana that strategy C costs.&lt;br /&gt;&lt;br /&gt;Strategy E: Forget lifebloom.&lt;br /&gt;If you aren’t using the glyph and T7 bonus combo for nourish, and rolling triple stacks makes you OOM, then just don’t use lifebloom at all for tank healing, and just stick to using your other tools. I don't really recommend this, since you should still use this spell some, and the mana return (if you let it bloom) is still pretty good.&lt;br /&gt;&lt;br /&gt;The Nicomacchus strategy:&lt;br /&gt;Nic’s method is: “pretty much change nothing except realize the bloom is now a viable spike heal, and let it bloom at the refresh point if the tank needs it. ” So, a little mix of everything.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3. AOE raid healing – Wild growth and other HOTs&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;About your HOTs (and other spells) for raid healing:&lt;br /&gt;&lt;br /&gt;Wild Growth: Your primary raid healing tool. Will heal 5 to 6 targets (15 yards from eachother) for a moderate amount over 6 to 7 seconds.&lt;br /&gt;&lt;br /&gt;Rejuvination: Instant cast HOT that lasts a moderate amount of time. This is one of your primary raid heals. With the Tier 8 four piece bonus, you gain an instant tick at the beginning of the rejuv heal, which will make it your second best raid healing tool (after wild growth). With the rejuv idol, it’s your most mana efficient HOT in 3.1. Without either the idol or set bonus, it’s still a great HOT because it’s cheap and you can swiftmend it.&lt;br /&gt;&lt;br /&gt;Lifebloom: Instant cast HOT (with a large heal “bloom” at the end). Lasts short amount of time. Not recommended as a primary raid healing tool, however there are situations were it will be useful, so use sparingly and use your best judgement on this one. The bloom will almost always be overheal in some situations. Some people like to use it, and you will get the mana return, but I don’t really recommend throwing around single lifeblooms as a primary raid heal strategy at the exclusion of other HOTs. It may be possible to maintain a lifebloom stack on tank while raid healing. It may be possible for single lifeblooms to do a fair amount of healing on the raid if they are taking consistent enough damage that you are pretty sure the bloom won't be all overheal.&lt;br /&gt;&lt;br /&gt;Swiftmend: Instant-cast heal that requires a rejuv or regrowth on the target. Good for getting some fast burst healing on someone that already has a HOT (regrowth or rejuv) on them.&lt;br /&gt;&lt;br /&gt;Regrowth: 2 second cast direct heal, with long HOT component. You can put this on the tanks while you are raid healing, and you can use it sparingly as a raid heal. There may be some fights with constant, or more heavy, raid damage where the long lasting HOT is powerful (ie. Saph’s frost aura in Naxx). However, please don’t spam yourself OOM by using it too much.&lt;br /&gt;&lt;br /&gt;Nourish: Makes a great tank heal, however it doesn’t heal enough without HOTs on the target to be a primary raid heal spell. Only use nourish as raid heal if your raid healing target has HOTs on them, or really needs a direct heal to be topped off quick and regrowth or rejuv + swiftmend isn’t an option.&lt;br /&gt;&lt;br /&gt;Primary raid healing strategy (especially with 4-piece tier 8 bonus):&lt;br /&gt;Cast Wild growth every time the cooldown is up, if your targets are close enough for it to bounce to at least 3 people. Then, cast rejuvenations on anyone else taking damage. Mix in other spells using your best judgment. Just don’t spam yourself OOM using heals besides wild growth &amp;amp; rejuv.&lt;br /&gt;&lt;br /&gt;When your targets are too far spread out: Just do the best you can, and avoid casting wild growth if it won’t heal enough people at the same time. You may ask to be assigned to tank healing for any fight where wild growth can’t heal enough people.&lt;br /&gt;&lt;br /&gt;NEW: Combining tank &amp;amp; raid healing - Some people have found that their Ulduar healing mostly consists of putting HOTs on a tank (ie. rolling 3x lifeblooms) and then raid healing with wild growth and rejuv (with some swiftmending) between tank lifebloom refreshes. So, it is possible to go with a lifebloom tank healing strategy and then raid heal between lifebloom refreshes.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4. Possible talent specs –&lt;/strong&gt;&lt;br /&gt;There is some degree of flexibility in what specs people think are “best.” It’s really up to you (in the end) to pick a spec that YOU think will be best. Here are a couple different options I’d like to highlight.&lt;br /&gt;&lt;br /&gt;Nourish-focused tank healing build:&lt;br /&gt;http://www.wowhead.com/?talent#0VG0uZZf0fuiuxVuVhsVo&lt;br /&gt;What it misses is more AOE focused talents (replenish &amp;amp; imp tranquility). It contains Nature’s Grace and full tranquil spirit to benefit Nourish with HOT healing the most. I actually think my final build will be something closer to this.&lt;br /&gt;&lt;br /&gt;The “raid healer” build:&lt;br /&gt;http://www.wowhead.com/?talent#0VG0zZZf0IurugVuVIsVo&lt;br /&gt;Contains more AOE healing bonus talents. Skips Nature’s Grace and a couple points out of tranquil spirit, since you won’t be using as much direct healing, and replenish will benefit you a lot. You could also drop living seed and pick up Nature's grace instead.&lt;br /&gt;&lt;br /&gt;The Compromise build:&lt;br /&gt;http://www.wowhead.com/?talent#0VG0uZZf0furuxVuVIsVo&lt;br /&gt;Keeps both nature’s grace and replenish at the expense of tranquil spirit &amp;amp; improved tranquility. (If you drop out replenish from this one, you end up with something like the tank healing build I posted first, or you can pick up something like natural perfection instead of replenish).&lt;br /&gt;&lt;br /&gt;Talents some people don't like from the above builds:&lt;br /&gt;Some people don't like the the replenish effect and that talent drops out of their builds.&lt;br /&gt;Some people don't like Living seed and/or Nature's Grace.&lt;br /&gt;&lt;br /&gt;Talents I don’t put in my PvE healing builds:&lt;br /&gt;Imp barkskin – I consider to be PvP talent, and not useful for PvE&lt;br /&gt;Empowered touch &amp;amp; naturalist - aren’t that helpful for raid end-game builds (assuming you only use HT with Nature's Swiftness) and make better talents for intro-healing before you are level 80.&lt;br /&gt;Furor - is a balance/feral talent that happens to be in the resto tree.&lt;br /&gt;&lt;br /&gt;But I really want to be a restokin: (Not recommended for raid healing builds, but in a blog called restokin, I have to at least give it a nod – Though it doesn’t go all the way to moonkin form). Restokin specs are mostly outdated, and were mainly used during BC for PvP or 5-mans, and never really for end-game healing. It could look something like this:&lt;br /&gt;http://www.wowhead.com/?talent=0VGsu0IohZZf0IubuxVuV0R&lt;br /&gt;Once again, something resembling one of the first three builds will do a lot more for you, in terms of raid healing.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;5. Glyphs for raid &amp;amp; tank healing.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;All “major” healing glyph analysis:&lt;br /&gt;Glyph of nourish: Nourish heals for 6% for each additional HOT on the target. If you are doing any MT healing at all, you will use this glyph for the benefits outlined in section 1 of this guide.&lt;br /&gt;Glyph of Lifebloom – Increases duration of lifebloom slightly. Good if you are planning to roll lifeblooms on your target, to reduce the amount of mana it costs you.&lt;br /&gt;Glyph of Regrowth – Increases healing done by regrowth if your target already has the regrowth HOT on them. This used to be my MT healing glyph. However, I’m replacing it in 3.1 with the Nourish glyph&lt;br /&gt;Glyph of Healing Touch – Only okay to use if you don’t have nourish yet, in which case most of this guide doesn’t apply to you in the first place.&lt;br /&gt;Glyph of rejuvenation – Requires target to be below 50%, so it’s mostly useless for now.&lt;br /&gt;Glyph of swiftmend – Swiftmend doesn’t consume your HOT when you cast it. Nice to have if you’ve gotten the 2-piece set bonus that increases swiftmend’s healing done and/or you are using swiftmend a lot.&lt;br /&gt;Glyph of Wild Growth – Increases the # of people healed by wild growth by 1 additional target. Great for healing a group of melee, assuming you have 6 people that this would heal at one time.&lt;br /&gt;Glyph of Innervate – Increases the effectiveness of your innervate spell. Use this glyph if you are having mana problems. (At level 80, the glyph adds and extra 3146 mana to you, and no longer scales with spirit or any other stat).&lt;br /&gt;&lt;br /&gt;Recommended glyphs to choose from for healing:&lt;br /&gt;Nourish&lt;br /&gt;Lifebloom (only if you are rolling 3x lifeblooms)&lt;br /&gt;Swiftmend&lt;br /&gt;Wild growth&lt;br /&gt;&lt;br /&gt;Recommended glyph trio for overall healing:&lt;br /&gt;Nourish&lt;br /&gt;Wild Growth&lt;br /&gt;Swiftmend&lt;br /&gt;&lt;br /&gt;Minor glyphs to use:&lt;br /&gt;Unburdened rebirth&lt;br /&gt;Glyph of the Wild&lt;br /&gt;3rd – whatever you want.&lt;br /&gt;&lt;br /&gt;6. Set bonuses (tier 7 &amp;amp; Tier 8 ) along with Relic/idols for Restoration druids&lt;br /&gt;&lt;br /&gt;Tier 7 restoration sets:&lt;br /&gt;Hero’s Dreamwalker Regalia (10-man Naxx).&lt;br /&gt;Valorous Dreamwalker Regalia (25-man Naxx):&lt;br /&gt;&lt;br /&gt;* A) The 2-piece set bonus for Tier 7 reduces the cost of lifebloom by 5%.&lt;br /&gt;* B) The 4-piece set bonus for Tier 7 makes your nourish spell heal for 5% more for each HOT that is on the target.&lt;br /&gt;&lt;br /&gt;Tier 8 Restoration Sets:&lt;br /&gt;Valorous Nightsong Regalia (10-man Ulduar)&lt;br /&gt;Conqueror’s Nightsong Regalia (25-man Ulduar)&lt;br /&gt;&lt;br /&gt;* C) The 2-piece set bonus for Tier 8: 10% more healing for Swiftmend&lt;br /&gt;* D) The 4-piece set bonus for Tier 8: Your rejuvination instantly ticks for a normal tick amount instantly.&lt;br /&gt;&lt;br /&gt;Now that you know what the bonuses are, how do they work &amp;amp; what are the benefits of having them?&lt;br /&gt;&lt;br /&gt;* A) With 3.1, the mana cost of lifebloom is going up. You’ll want to hold onto this set bonus as long as you can while learning Ulduar, until you get your 4-piece T8 bonus.&lt;br /&gt;* B) Increases the healing done by nourish. Really great for tank healing when combined with the nourish glyph, as explained in previous sections of this guide. You will want to keep this bonus over the swiftmend bonus IF your primary role is tank healing, until you get the 4-piece bonus. Yes, I actually suggest keeping the T7 bonus for fights where nourish makes up a good chunk of your tank healing done (especially if going from 25-man Naxx to 10-man Ulduar, as their item levels are pretty dang close!).&lt;br /&gt;* C) Getting 10% more healing for swiftmend will be great if you are primarily healing the raid, and thus not usually MT healing with nourish. As a raid healer, you will want to pick up this bonus ASAP, since nourish is not that great for raid healing overall.&lt;br /&gt;* D) The 4-piece Tier 8 bonus for 25-man Ulduar gear will trump the Naxx gear, taking into consideration the frequency at which you will use rejuv (for all situations - tank OR raid healing). This is going to be a great bonus because it allows rejuvination to heal instantly rather than being delayed. Priests get a similar thing for their HOT as a talent. One difference is that this tick should NOT be able to crit (thus not procing things like living seed, etc). Even for tank healing, the full T8 gear will likely be better for you than sticking with your out-dated T7.&lt;br /&gt;&lt;br /&gt;______________________________&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Idol/Relics for PvE healing &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;There actually aren’t that many choices. Your best options are likely going to be:&lt;br /&gt;&lt;br /&gt;1. Idol of Awakening - Reduces the mana cost of rejuvenation. This would be useful regardless of what kind of healing style you are using. In 3.1, you can buy this with 25-man badges, so it will be easily accessible. This is especially really awesome when combined with the Tier 8 set bonuses.&lt;br /&gt;2. Idol of lush moss - Easy to get with 10-man badges, this idol increases the HOT (periodic) portion of lifebloom (and not the final bloom). Especially for people still “rolling” lifeblooms in 3.1, this is still a viable option. Most people who are dropping lifebloom more from their rotations will skip it in favor of the rejuv one.&lt;br /&gt;3. Possible new nourish idol - This seems to have fallen off Wowhead’s PTR site, but this seemed to be mostly rejected by the healing community, anyway.&lt;br /&gt;&lt;br /&gt;And… that basically covers your idol selection for 3.1 PvE healing, which is why I hate the relic system in the first place…&lt;br /&gt;&lt;br /&gt;Taken from the WoW Forums from User Lissanna of Elune.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-4163449909820993190?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/07/how-to-heal-as-druid-in-31-pve.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-4058252279555726538</guid><pubDate>Thu, 16 Jul 2009 13:51:00 +0000</pubDate><atom:updated>2009-07-16T06:52:26.144-07:00</atom:updated><title>Fast Baron Runs in 2-5 minutes World of Warcraft Stratholm</title><description>&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/74TpYEKXr10&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/74TpYEKXr10&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-4058252279555726538?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/07/fast-baron-runs-in-2-5-minutes-world-of.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-7451953509866373974</guid><pubDate>Thu, 16 Jul 2009 13:35:00 +0000</pubDate><atom:updated>2009-07-16T06:36:10.821-07:00</atom:updated><title>Hunter, Druid, Mage Arena Season 7 Pictures 3.2 Patch</title><description>&lt;a href="http://2.bp.blogspot.com/_-zQM5doTqtk/Sl8svbjzJiI/AAAAAAAAAec/CHIH1WPiiPQ/s1600-h/hunter+s7.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359051274957563426" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 72px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_-zQM5doTqtk/Sl8svbjzJiI/AAAAAAAAAec/CHIH1WPiiPQ/s400/hunter+s7.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_-zQM5doTqtk/Sl8suZRBJiI/AAAAAAAAAeU/MuQQnuNsqXI/s1600-h/mage+s7.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359051257162049058" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 333px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_-zQM5doTqtk/Sl8suZRBJiI/AAAAAAAAAeU/MuQQnuNsqXI/s400/mage+s7.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_-zQM5doTqtk/Sl8stUE_hTI/AAAAAAAAAeM/qjqo0QYlxx4/s1600-h/druid+s7.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359051238589564210" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_-zQM5doTqtk/Sl8stUE_hTI/AAAAAAAAAeM/qjqo0QYlxx4/s400/druid+s7.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-7451953509866373974?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/07/hunter-druid-mage-arena-season-7.html</link><author>noreply@blogger.com (Boot Danger)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-zQM5doTqtk/Sl8svbjzJiI/AAAAAAAAAec/CHIH1WPiiPQ/s72-c/hunter+s7.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-4348255504695824333</guid><pubDate>Thu, 16 Jul 2009 13:33:00 +0000</pubDate><atom:updated>2009-07-16T06:34:28.636-07:00</atom:updated><title>Arena Season 7 Death Knight DK and Paladin Gear for 3.2 patch</title><description>&lt;a href="http://1.bp.blogspot.com/_-zQM5doTqtk/Sl8sVb-OD-I/AAAAAAAAAeE/s-0kZ3jhS-c/s1600-h/paladin+s7.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359050828391780322" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_-zQM5doTqtk/Sl8sVb-OD-I/AAAAAAAAAeE/s-0kZ3jhS-c/s400/paladin+s7.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_-zQM5doTqtk/Sl8sVB0f5iI/AAAAAAAAAd8/EUBI5myZKi0/s1600-h/dk+season+7.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359050821371684386" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 200px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_-zQM5doTqtk/Sl8sVB0f5iI/AAAAAAAAAd8/EUBI5myZKi0/s400/dk+season+7.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-4348255504695824333?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/07/arena-season-7-death-knight-dk-and.html</link><author>noreply@blogger.com (Boot Danger)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_-zQM5doTqtk/Sl8sVb-OD-I/AAAAAAAAAeE/s-0kZ3jhS-c/s72-c/paladin+s7.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-8965675108437153714</guid><pubDate>Thu, 16 Jul 2009 13:29:00 +0000</pubDate><atom:updated>2009-07-16T06:32:47.345-07:00</atom:updated><title>Changes to the Emblem systems come WoW 3.2 Patch</title><description>With the release of the new 3.2 World of Warcraft patch, all heroics will now drop emblems of conquest, which can then be downgrades to valors/heroisms.  This change is huge for casual players. &lt;br /&gt;&lt;br /&gt;They are also releasing a new 5 player dungeon which drops all ilvl200 gear for normal mode, and all ilvl213(25 man nax ish) gear for heroic.  The new dungeon in heroic mode will ALSO drop the newest badge for the tier 9 gear.&lt;br /&gt;&lt;br /&gt;I am pretty stoked, but also pretty much in amazement as how casual they have made this game.  Truthfully I enjoy the change but I can imagine the hardcore raiders feeling like they have wasted their time getting tier 8.5 just to have people run countless heroics to get the same gear.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-8965675108437153714?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/07/changes-to-emblem-systems-come-wow-32.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-5993221485803980293</guid><pubDate>Thu, 16 Jul 2009 13:28:00 +0000</pubDate><atom:updated>2009-07-16T06:29:44.132-07:00</atom:updated><title>WoW 3.2 Patch Notes as of 7/16/09</title><description>World of Warcraft PTR Patch 3.2.0&lt;br /&gt;&lt;br /&gt;The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html&lt;br /&gt;&lt;br /&gt;The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/&lt;br /&gt;&lt;br /&gt;General&lt;br /&gt;&lt;br /&gt;Construction of the Crusaders' Coliseum is complete. New raid normal and Heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (normal), 25-player (normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers.&lt;br /&gt;Trial of the Champion&lt;br /&gt;5-player (normal and Heroic mode) dungeon.&lt;br /&gt;Daily quest added to the Heroic daily dungeon quest giver.&lt;br /&gt;Trial of the Crusader&lt;br /&gt;10 and 25-player (normal mode) raid dungeon.&lt;br /&gt;Trial of the Grand Crusader&lt;br /&gt;10 and 25-player (Heroic mode) raid dungeon.&lt;br /&gt;Crusaders' Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.&lt;br /&gt;Isle of Conquest, the new 40 vs. 40-player siege-style battleground is now available for testing.&lt;br /&gt;Two level brackets are available: 71-79 and 80.&lt;br /&gt;Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.&lt;br /&gt;Capture the Docks, Airship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base.&lt;br /&gt;Capture the Oil Derrick or Cobalt Mine for their resources to garner reinforcements and a steady flow of bonus honor.&lt;br /&gt;To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.&lt;br /&gt;The Argent Tournament Expands&lt;br /&gt;All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items.&lt;br /&gt;All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts, and a new pet.&lt;br /&gt;Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn't you kill him?&lt;br /&gt;New Dungeon Loot Feature&lt;br /&gt;Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.&lt;br /&gt;New druid art for Cat Form and Bear Form has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one's cat and bear forms.&lt;br /&gt;Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.&lt;br /&gt;&lt;br /&gt;PvP&lt;br /&gt;&lt;br /&gt;Arenas&lt;br /&gt;Beginning with season 7, players will no longer have access to the newest season's weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season's items will remain available to players in all brackets (standard rating restrictions still apply).&lt;br /&gt;Dalaran Sewers&lt;br /&gt;The entire Arena has increased in size by 25%.&lt;br /&gt;Mounts can now be used in this Arena.&lt;br /&gt;The position and collision of the crates on the central platform has been modified.&lt;br /&gt;Ruins of Lordaeron&lt;br /&gt;Alcoves have been removed from the starting chambers.&lt;br /&gt;Two line-of-sight tombstones have been added to the slime pool on the southern side of the map.&lt;br /&gt;The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.&lt;br /&gt;Battlegrounds&lt;br /&gt;Battleground experience has arrived!&lt;br /&gt;Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).&lt;br /&gt;Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.&lt;br /&gt;Disabling experience gains will prevent a player from gaining experience through any means available in the game.&lt;br /&gt;Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.&lt;br /&gt;Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered.&lt;br /&gt;Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.&lt;br /&gt;When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.&lt;br /&gt;Arathi Basin&lt;br /&gt;The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.&lt;br /&gt;The game now ends when one team reaches 1600 victory points, down from 2000.&lt;br /&gt;Eye of the Storm&lt;br /&gt;The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds&lt;br /&gt;The game now ends when one team reaches 1600 victory points, down from 2000.&lt;br /&gt;Strand of the Ancients&lt;br /&gt;The faction starting on attack/defense will now be randomized at the start of each match.&lt;br /&gt;Warsong Gulch&lt;br /&gt;There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.&lt;br /&gt;Wintergrasp&lt;br /&gt;To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.&lt;br /&gt;Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.&lt;br /&gt;Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.&lt;br /&gt;The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.&lt;br /&gt;Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.&lt;br /&gt;Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.&lt;br /&gt;The queue will accept up to 100 players from each faction, resulting in a maximum battle of 200 players at a time.&lt;br /&gt;Wintergrasp factories can no longer be damaged or destroyed.&lt;br /&gt;&lt;br /&gt;Dungeons and Raids&lt;br /&gt;&lt;br /&gt;Dungeon and Raid ID Extensions&lt;br /&gt;In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.&lt;br /&gt;Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.&lt;br /&gt;The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul'Gurub instance ID will add 3 days to the instance lock time).&lt;br /&gt;An ID can be extended more than once.&lt;br /&gt;An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.&lt;br /&gt;25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum.&lt;br /&gt;The Nexus: The Oculus &amp;amp; The Eye of Eternity&lt;br /&gt;Drakes used by players in these instances will now scale in health and damage according to the rider's average item level.&lt;br /&gt;Ulduar&lt;br /&gt;Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.&lt;br /&gt;Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players.&lt;br /&gt;Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.&lt;br /&gt;&lt;br /&gt;Races: General&lt;br /&gt;&lt;br /&gt;Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.&lt;br /&gt;Tauren now have the option of changing skin tone by visiting the barber shop.&lt;br /&gt;&lt;br /&gt;Items: General&lt;br /&gt;&lt;br /&gt;Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.&lt;br /&gt;Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.&lt;br /&gt;On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus.&lt;br /&gt;Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.&lt;br /&gt;Emblem System Changes&lt;br /&gt;Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.&lt;br /&gt;Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.&lt;br /&gt;The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.&lt;br /&gt;The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.&lt;br /&gt;New achievements have been added to collect various amounts of any combination of emblems.&lt;br /&gt;Item Buy Back Feature Revised&lt;br /&gt;The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.&lt;br /&gt;Mounts&lt;br /&gt;The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.&lt;br /&gt;Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.&lt;br /&gt;Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.&lt;br /&gt;Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.&lt;br /&gt;Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).&lt;br /&gt;In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.&lt;br /&gt;Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.&lt;br /&gt;Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.&lt;br /&gt;Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.&lt;br /&gt;Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.&lt;br /&gt;&lt;br /&gt;Classes: General&lt;br /&gt;&lt;br /&gt;All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.&lt;br /&gt;Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).&lt;br /&gt;Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.&lt;br /&gt;&lt;br /&gt;Death Knights&lt;br /&gt;&lt;br /&gt;Due to significant talent changes, all death knight talents will be reset for players.&lt;br /&gt;Blood Plague: Damage done increased by 15%.&lt;br /&gt;Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 25% per disease.&lt;br /&gt;Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.&lt;br /&gt;Frost Fever: Damage done increased by 15%.&lt;br /&gt;Frost Presence: 10% bonus health reduced to 6% bonus stamina.&lt;br /&gt;Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.&lt;br /&gt;Icebound Fortitude: Cooldown increased to 2 minutes.&lt;br /&gt;Talents&lt;br /&gt;Blood&lt;br /&gt;Bloody Strikes: This talent now provides 5/10/15% increased damage to Blood Strike instead of 15/30/45%.&lt;br /&gt;Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.&lt;br /&gt;Veteran of the Third War: Stamina bonus reduced to 1/2/3%.&lt;br /&gt;Frost&lt;br /&gt;Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.&lt;br /&gt;Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.&lt;br /&gt;Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.&lt;br /&gt;Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.&lt;br /&gt;Unholy&lt;br /&gt;Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.&lt;br /&gt;Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.&lt;br /&gt;Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.&lt;br /&gt;Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.&lt;br /&gt;Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 20% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.&lt;br /&gt;&lt;br /&gt;Druids&lt;br /&gt;&lt;br /&gt;Enrage: This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.&lt;br /&gt;Flight Form: Can now be learned at level 60. Flight speed increased to 150%.&lt;br /&gt;Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.&lt;br /&gt;Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.&lt;br /&gt;Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.&lt;br /&gt;Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.&lt;br /&gt;Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.&lt;br /&gt;Savage Defense: The animation for gaining this buff will no longer make the bear stand upright&lt;br /&gt;Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.&lt;br /&gt;Swift Flight Form: Druids who have acquired a mount able to go 310% flight speed will now also go that speed while in this form.&lt;br /&gt;Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.&lt;br /&gt;Travel Form: Can now be learned at level 16.&lt;br /&gt;Talents&lt;br /&gt;Balance&lt;br /&gt;Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.&lt;br /&gt;Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously.&lt;br /&gt;Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.&lt;br /&gt;Feral Combat&lt;br /&gt;King of the Jungle: This talent now reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 20/40/60%.&lt;br /&gt;Primal Tenacity: This talent no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.&lt;br /&gt;Restoration&lt;br /&gt;Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.&lt;br /&gt;Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.&lt;br /&gt;&lt;br /&gt;Hunters&lt;br /&gt;&lt;br /&gt;Aspect of the Cheetah: Can now be learned at level 16.&lt;br /&gt;Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.&lt;br /&gt;The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.&lt;br /&gt;Frost Trap: Will no longer "fizzle" on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects.&lt;br /&gt;Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.&lt;br /&gt;Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.&lt;br /&gt;Talents&lt;br /&gt;Beast Mastery&lt;br /&gt;Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.&lt;br /&gt;Survival&lt;br /&gt;Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.&lt;br /&gt;Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.&lt;br /&gt;Pets&lt;br /&gt;Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.&lt;br /&gt;&lt;br /&gt;Mages&lt;br /&gt;&lt;br /&gt;Arcane Blast: Mana cost reduced by 12%.&lt;br /&gt;Frost Bolt, Cone of Cold, Frost Ward, Ice Armor, Frost Armor, Frost Nova, Ice Lance, and Ice Barrier: The mana cost on these spells has been reduced by approximately 15%.&lt;br /&gt;Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3-second Fade time, however an invisible mage can still be stunned or silenced.&lt;br /&gt;Mirror Image: Images will no longer trigger the death sound when their time expires.&lt;br /&gt;Talents&lt;br /&gt;Fire&lt;br /&gt;Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 2% of base mana each time the Ignite talent deals damage.&lt;br /&gt;Frost&lt;br /&gt;Empowered Frostbolt: Instead of increasing critical strike chance by 2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2 seconds.&lt;br /&gt;Permafrost: In addition to its existing effects, this talent now also causes the mage's Chill effects to reduce healing received by the victim by 7/13/20%.&lt;br /&gt;&lt;br /&gt;Paladins&lt;br /&gt;&lt;br /&gt;Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.&lt;br /&gt;Charger: Can now be learned at level 40.&lt;br /&gt;Exorcism: Now has a 1.5 second cast time, but can once again be used on players.&lt;br /&gt;Hand of Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.&lt;br /&gt;Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can't be dodged, parried or blocked.&lt;br /&gt;Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.&lt;br /&gt;Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.&lt;br /&gt;Righteous Fury: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.&lt;br /&gt;Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal-over-time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.&lt;br /&gt;Seal of Blood: This ability has been removed.&lt;br /&gt;Seal of the Martyr: This ability has been removed.&lt;br /&gt;Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack.&lt;br /&gt;Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.&lt;br /&gt;Warhorse: Can now be learned at level 20.&lt;br /&gt;Talents&lt;br /&gt;Holy&lt;br /&gt;Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.&lt;br /&gt;Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.&lt;br /&gt;Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.&lt;br /&gt;Protection&lt;br /&gt;Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).&lt;br /&gt;Guarded by the Light: This talent will no longer cause Divine Plea's duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.&lt;br /&gt;Retribution&lt;br /&gt;Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.&lt;br /&gt;Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.&lt;br /&gt;Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.&lt;br /&gt;Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.&lt;br /&gt;&lt;br /&gt;Priests&lt;br /&gt;&lt;br /&gt;Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.&lt;br /&gt;Psychic Horror: This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.&lt;br /&gt;Talents&lt;br /&gt;Discipline&lt;br /&gt;Penance: Cooldown increased to 12 seconds, up from 10 seconds.&lt;br /&gt;Holy&lt;br /&gt;Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.&lt;br /&gt;Shadow&lt;br /&gt;Dispersion: Cooldown reduced to 2 minutes, down from 3 minutes.&lt;br /&gt;Improved Mind Blast: Redesigned. Now, in addition to reducing the cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 seconds.&lt;br /&gt;Vampiric Touch: The amount of damage done when this spell is dispelled has been doubled.&lt;br /&gt;&lt;br /&gt;Rogues&lt;br /&gt;&lt;br /&gt;After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.&lt;br /&gt;Talents&lt;br /&gt;Combat&lt;br /&gt;Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.&lt;br /&gt;Subtlety&lt;br /&gt;Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.&lt;br /&gt;&lt;br /&gt;Shamans&lt;br /&gt;&lt;br /&gt;A customizable totem bar will now be available for shamans allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.&lt;br /&gt;All Shocks now have a default range of 25 yards, up from 20 yards.&lt;br /&gt;Base health increased by approximately 7% to correct for shamans having lower health than other classes.&lt;br /&gt;Chain Heal: Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.&lt;br /&gt;Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).&lt;br /&gt;Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.&lt;br /&gt;Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.&lt;br /&gt;Talents&lt;br /&gt;Enhancement&lt;br /&gt;Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex.&lt;br /&gt;Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.&lt;br /&gt;Restoration&lt;br /&gt;Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.&lt;br /&gt;Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.&lt;br /&gt;Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.&lt;br /&gt;Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.&lt;br /&gt;Mana Tide Totem: Totem health now equal to 10% of the shaman's health.&lt;br /&gt;Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30-second internal cooldown and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.&lt;br /&gt;Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.&lt;br /&gt;Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.&lt;br /&gt;Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.&lt;br /&gt;&lt;br /&gt;Warlocks&lt;br /&gt;&lt;br /&gt;Banish: Effect will now be cancelled if Banish is recast on a banished target.&lt;br /&gt;Dreadsteed: Can now be learned at level 40.&lt;br /&gt;Felsteed: Can now be learned at level 20.&lt;br /&gt;Shadowflame: The angle of the cone effect on this ability was inadvertently very small, making it difficult to use. Its cone is now the same size as similar spells, such as Cone of Cold.&lt;br /&gt;Soulshatter cooldown reduced to 3 minutes, down from 5 minutes&lt;br /&gt;Talents&lt;br /&gt;Affliction&lt;br /&gt;Pandemic: Now also increases the critical damage bonus of Haunt by 100%.&lt;br /&gt;Demonology&lt;br /&gt;Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.&lt;br /&gt;Destruction&lt;br /&gt;Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.&lt;br /&gt;Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.&lt;br /&gt;&lt;br /&gt;Warriors&lt;br /&gt;&lt;br /&gt;Bloodrage: This ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The health cost is unchanged.&lt;br /&gt;Execute: This ability now never costs more than a total of 30 rage. The tooltip for Sudden Death has been revised to remove reference to that maximum, since the ability now behaves that way even when untalented.&lt;br /&gt;Shield Slam: The benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.&lt;br /&gt;Talents&lt;br /&gt;Fury&lt;br /&gt;Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.&lt;br /&gt;Bloodsurge: Notification that Slam has become instant now appears in floating combat text.&lt;br /&gt;Protection&lt;br /&gt;Devastate: Weapon damage increased to 60% and bonus per Sunder Armor on the target increased by 20%.&lt;br /&gt;Shield Specialization: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block.&lt;br /&gt;&lt;br /&gt;User Interface&lt;br /&gt;&lt;br /&gt;Quest creatures and objects will now show on the player's world map.&lt;br /&gt;A skull graphic will be placed on the map in the general area where players can find creatures they must kill for a quest.&lt;br /&gt;A skull graphic with red eyes will be placed on the map in the general area where creatures can be found that must be killed in order to collect quest objects.&lt;br /&gt;A gear/cogwheel graphic will be placed on the map in the general area where players must loot quest objects found in the world.&lt;br /&gt;A chat bubble graphic will be placed on the map in the general area where players must interact with a specific NPC for a quest.&lt;br /&gt;A yellow question mark graphic will show on the map to provide the location of a NPC whose quest the player has completed.&lt;br /&gt;The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.&lt;br /&gt;Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.&lt;br /&gt;Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.&lt;br /&gt;Casting bars under a target's portrait will now indicate whether or not the cast can be interrupted.&lt;br /&gt;Druids will now be able to see their mana bars when shape-shifted.&lt;br /&gt;Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.&lt;br /&gt;Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.&lt;br /&gt;Macros and scripts will no longer be able to target totems by name.&lt;br /&gt;Vendor prices will now be listed on items whether or not players are at a vendor.&lt;br /&gt;For additional notes on Lua and XML changes please visit the UI &amp;amp; Macros forum.&lt;br /&gt;&lt;br /&gt;Graphics&lt;br /&gt;&lt;br /&gt;The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.&lt;br /&gt;&lt;br /&gt;World Environment&lt;br /&gt;&lt;br /&gt;Northrend Children's Week has arrived in Dalaran! Players can find out more by visiting the Eventide District.&lt;br /&gt;Portal areas in all major cities now offer a portal to the Blasted Lands near the Dark Portal.&lt;br /&gt;Once crossing through the Dark Portal, players can access a flight path directly from the Stair of Destiny to Shattrath.&lt;br /&gt;A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.&lt;br /&gt;The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.&lt;br /&gt;Mathiel in Darnassus has finally earned himself enough money from your repair bills that he was able to buy himself an anvil.&lt;br /&gt;&lt;br /&gt;Quests&lt;br /&gt;&lt;br /&gt;The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.&lt;br /&gt;&lt;br /&gt;Achievements&lt;br /&gt;&lt;br /&gt;A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount.&lt;br /&gt;Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.&lt;br /&gt;&lt;br /&gt;Professions&lt;br /&gt;&lt;br /&gt;Alchemy&lt;br /&gt;All stackable potions now stack to 20.&lt;br /&gt;Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or strength for 1 hour and is usable in Arenas. It is not consumed when used.&lt;br /&gt;Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.&lt;br /&gt;Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.&lt;br /&gt;The Mixology benefits from Northrend elixirs and flasks have been increased.&lt;br /&gt;Rage potions can now be used by druids.&lt;br /&gt;Cooking&lt;br /&gt;Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.&lt;br /&gt;Chef's Hat is now superior quality and allows the chef to cook faster.&lt;br /&gt;Increased the drop rate for recipes from the Outland Daily Cooking quests.&lt;br /&gt;Increased the chance to get a bonus Dalaran Cooking Token from the Spice Bag.&lt;br /&gt;The recipe for Captain Rumsey's Lager can now be randomly found in the quest reward Crate, Barrel, or Spice Bag from the cooking dailies.&lt;br /&gt;Enchanting&lt;br /&gt;Values on Northrend ring enchants increased.&lt;br /&gt;Engineering&lt;br /&gt;Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish? This attachment provides a passive bonus of 45 stamina.&lt;br /&gt;Added a schematic for a Goblin Welding Beam that can heal friendly mechanical or vehicle units.&lt;br /&gt;Alarm-o-Bot functionality changed. Materials required reduced.&lt;br /&gt;Box of Bombs no longer requires an anvil.&lt;br /&gt;The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.&lt;br /&gt;Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.&lt;br /&gt;Flying Machine: The level requirement needed to learn how to build and use this machine has been reduced to level 60, down from level 70, and the engineering skill level reduced to 300, down from 350. Material costs reduced.&lt;br /&gt;Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.&lt;br /&gt;Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.&lt;br /&gt;Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.&lt;br /&gt;Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge.&lt;br /&gt;Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.&lt;br /&gt;A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot - hoping to be found by an engineer one day.&lt;br /&gt;Nitro Boosts: Now have a 5-second duration.&lt;br /&gt;Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.&lt;br /&gt;Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.&lt;br /&gt;Significantly reduced the cooldown on MOLL-E.&lt;br /&gt;The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 6 minutes (never runs out!).&lt;br /&gt;A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.&lt;br /&gt;Transporter devices are no longer classified as trinkets and can be used directly from your inventory.&lt;br /&gt;The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.&lt;br /&gt;World Enlarger: Cooldown reduced to 15 minutes, down from 1 hour.&lt;br /&gt;Fishing&lt;br /&gt;Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.&lt;br /&gt;Herbalism&lt;br /&gt;Increased healing from Lifeblood (Rank 6).&lt;br /&gt;Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.&lt;br /&gt;Inscription&lt;br /&gt;Added a new Glyph of Claw for young feral druids who haven't yet obtained Mangle. Scribes can learn this glyph from the trainer.&lt;br /&gt;Master's Inscriptions increased.&lt;br /&gt;Jewelcrafting&lt;br /&gt;Dragon's Eye gems stat bonuses increased.&lt;br /&gt;New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter's tokens.&lt;br /&gt;Icy Prism now has a chance of yielding an epic gem.&lt;br /&gt;Raw epic gems can be obtained via the following means:&lt;br /&gt;Prospecting Titanium Ore&lt;br /&gt;Alchemy transmutations&lt;br /&gt;Purchased with honor&lt;br /&gt;Purchased with Emblems of Heroism&lt;br /&gt;Leatherworking&lt;br /&gt;Added recipe for Heavy Knothide Leather to leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.&lt;br /&gt;Fur Lining values increased.&lt;br /&gt;Mining&lt;br /&gt;Toughness (Rank 6) provides more stamina.&lt;br /&gt;Skinning&lt;br /&gt;Master of Anatomy (Rank 6) provides more critical strike rating.&lt;br /&gt;Tailoring&lt;br /&gt;Embroideries improved.&lt;br /&gt;&lt;br /&gt;Items&lt;br /&gt;&lt;br /&gt;Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the interrupt bonus used in The Burning Crusade Arena seasons to the cost reduction used in Wrath of the Lich King Arena seasons.&lt;br /&gt;Glyphs&lt;br /&gt;Death Knights&lt;br /&gt;Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%.&lt;br /&gt;Druids&lt;br /&gt;Glyph of Innervate: Duration reduced to 10 seconds.&lt;br /&gt;Paladins&lt;br /&gt;Glyph of Righteous Defense: Now also increases the chance for Hand of Reckoning to hit.&lt;br /&gt;Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.&lt;br /&gt;Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds.&lt;br /&gt;Rogues&lt;br /&gt;Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.&lt;br /&gt;Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.&lt;br /&gt;Shamans&lt;br /&gt;Glyph of Healing Wave: The amount of healing the shaman receives is now based on the entire healing amount, including over-healing.&lt;br /&gt;Warlocks&lt;br /&gt;Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.&lt;br /&gt;Idol of the Corruptor: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror.&lt;br /&gt;Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from mana gems, down from 40%.&lt;br /&gt;Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors throughout the game world. In addition, an Obsidian Raptor Hatchling can be purchased from Breanni in Dalaran.&lt;br /&gt;Tome of Cold Weather Flying: New heirloom item. Players who have reached level 80 can now purchase this book for 1,000 gold from Hira Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68.&lt;br /&gt;Val'anyr, Hammer of Ancient Kings: This item's stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val'anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.&lt;br /&gt;&lt;br /&gt;Bug Fixes&lt;br /&gt;&lt;br /&gt;Corrected a tooltip issue with Pandora's Plea.&lt;br /&gt;Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly.&lt;br /&gt;The leatherworking item Guardian Gloves is now correctly marked as uncommon quality.&lt;br /&gt;Death Knights&lt;br /&gt;Rune of Razorice: Corrected a bug where this applied to frost damage done by others.&lt;br /&gt;Druids&lt;br /&gt;Druids should no longer be removed from a form after using any engineered bombs.&lt;br /&gt;Hunters&lt;br /&gt;All ranks of Sonic Blast now properly have an 80 Focus cost.&lt;br /&gt;Black Arrow Ranks 5 and 6 training costs have been lowered significantly.&lt;br /&gt;Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.&lt;br /&gt;The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.&lt;br /&gt;T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.&lt;br /&gt;Priests&lt;br /&gt;The heal from Glyph of Power Word: Shield can now cause Divine Aegis.&lt;br /&gt;Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.&lt;br /&gt;Shamans&lt;br /&gt;Fixed a bug where Frostbrand Weapon (Rank 9) was not scaling properly with a shaman's spell power.&lt;br /&gt;Warlocks&lt;br /&gt;The visual for Demonic Circle should now despawn when the warlock dies or when the warlock otherwise loses the aura that allows transport to the circle.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-5993221485803980293?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/07/wow-32-patch-notes-as-of-71609.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-6969382052354235822</guid><pubDate>Tue, 23 Jun 2009 13:53:00 +0000</pubDate><atom:updated>2009-06-23T06:55:22.901-07:00</atom:updated><title>New Resilence Changes in WoW patch 3.2</title><description>Blizzard has decided to change how resilence works a bit.  All in all the change will reduce the damage taken even more.  The difference, which is what they are aiming for, is for the arena matches to last 5 or so GCDS instead of 1-2 which is how it is at the moment.  Although I do agree that burst damage was still too high for most teams, im not looking forward to the possible mana wars which I see coming soon.&lt;br /&gt;&lt;br /&gt;What are your thoughs on the upcoming resilence change?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-6969382052354235822?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/06/new-resilence-changes-in-wow-patch-32.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-2848075139408384908</guid><pubDate>Mon, 08 Jun 2009 16:36:00 +0000</pubDate><atom:updated>2009-06-08T09:40:26.961-07:00</atom:updated><title>Paladin Healing - Review and How to 3.1/3.2</title><description>&lt;script src="http://ads.adbrite.com/mb/text_group.php?sid=1010873&amp;amp;br=1&amp;amp;dk=776f726b2066726f6d20686f6d655f305f325f776562" type="text/javascript"&gt;&lt;/script&gt;&lt;br /&gt;Paladin healing all in all is good.  You won't be outhealing druids on the meters, but they are still good healers to bring.  Blizzard has annouced that they will be revamping them a little bit in the upcoming wotlk patch 3.2 due out probably in a few months. &lt;br /&gt;&lt;br /&gt;I will admit that on my 80 paladin it's boring to heal.  Although I love healing, I think paladins do need a revamp to be able to be more versitile.  They suck at raid healing, and are basically only good for tank healing/over healing.  Blizzard has said that they want more than one paladin to be able to come to a ten man without feeling gimped.   It would be a very nice change of pace to have a HOT or aoe type of heal, but with these new changes I'm sure there will be nerfs also. &lt;br /&gt;&lt;br /&gt;What do you think should be done to the class that could improve their healing without making them OP?&lt;br /&gt;&lt;br /&gt;&lt;!-- End: AdBrite --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-2848075139408384908?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/06/paladin-healing-review-and-how-to-3132.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-1640397819787414414</guid><pubDate>Thu, 04 Jun 2009 18:11:00 +0000</pubDate><atom:updated>2009-06-04T11:13:04.984-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>3.2 Druid changes</category><title>3.2 Druid Cat Form Pictures WoTLK</title><description>Here are the final Tauren and Night Elf Druid cat form designs which should be implimented into the 3.2 wow patch.  Looks pretty sick and it's about time!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_-zQM5doTqtk/SigOcWDZ3MI/AAAAAAAAAdk/ODYOIn_iJxU/s1600-h/tauren+cat+form.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5343536837994077378" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 103px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_-zQM5doTqtk/SigOcWDZ3MI/AAAAAAAAAdk/ODYOIn_iJxU/s400/tauren+cat+form.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_-zQM5doTqtk/SigOcIzFuCI/AAAAAAAAAdc/APa8xHdihl0/s1600-h/night+elf+cat+form.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5343536834435987490" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 97px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_-zQM5doTqtk/SigOcIzFuCI/AAAAAAAAAdc/APa8xHdihl0/s400/night+elf+cat+form.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-1640397819787414414?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/06/32-druid-cat-form-pictures-wotlk.html</link><author>noreply@blogger.com (Boot Danger)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_-zQM5doTqtk/SigOcWDZ3MI/AAAAAAAAAdk/ODYOIn_iJxU/s72-c/tauren+cat+form.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-8490581035068175712</guid><pubDate>Tue, 26 May 2009 19:08:00 +0000</pubDate><atom:updated>2009-05-26T12:17:26.761-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Arena Season 6</category><title>Best Holy Paladin / Pally PVP Specs for Season 6</title><description>Wondering what the best talent builds are for Arena Season 6? Well there are about 3 different specs which are 2k+ reachable.&lt;br /&gt;&lt;br /&gt;Holy / Prot - &lt;a href="http://www.wowarmory.com/talent-calc.xml?cid=2&amp;amp;tal=503221503002130531005152215032013122000000000000000000000000000000000000000000"&gt;http://www.wowarmory.com/talent-calc.xml?cid=2&amp;amp;tal=503221503002130531005152215032013122000000000000000000000000000000000000000000&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This build is the most common. Basic full holy with the reduced hammer cooldown.&lt;br /&gt;&lt;br /&gt;Prot / Holy - &lt;a href="http://www.wowarmory.com/talent-calc.xml?cid=2&amp;amp;tal=503021503000000000000000005032113522310202131331232100000000000000000000000000"&gt;http://www.wowarmory.com/talent-calc.xml?cid=2&amp;amp;tal=503021503000000000000000005032113522310202131331232100000000000000000000000000&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I personally love this build, it gives you bigger heals, better mana regen(basically unlimited mana if played right) and more defense, plus a 3 second silence and short hammer cooldown. &lt;br /&gt;&lt;br /&gt;The cons to the prot build is that you lose beacon of light and holy shock.&lt;br /&gt;&lt;br /&gt;Holy / Ret - &lt;a href="http://www.wowarmory.com/talent-calc.xml?cid=2&amp;amp;tal=503221503000130511000000000000000000000000000000000005212250223201122133000000"&gt;http://www.wowarmory.com/talent-calc.xml?cid=2&amp;amp;tal=503221503000130511000000000000000000000000000000000005212250223201122133000000&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I don't have much experience playing this build but it works really well for someone.  The repentance helps a ton in the CC game.  You just lose some healing power.&lt;br /&gt;&lt;br /&gt;It your choice, all three specs work good / bad vs different comps, so kind of adapt the most common comps you are getting to what spec you choose, or have two of them on dual specs.&lt;br /&gt;&lt;!-- End: AdBrite --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-8490581035068175712?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/05/best-holy-paladin-pally-pvp-specs-for.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-6675988173324105317</guid><pubDate>Tue, 26 May 2009 19:06:00 +0000</pubDate><atom:updated>2009-05-26T12:08:22.452-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Bear Form</category><title>New Druid Bear Forms in Upcoming WoW Patch 3.2</title><description>&lt;div&gt;Blue post&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;In our next major content patch, druids will find a host of new textures for two major forms, cat and bear. There will be five different designs for each of these forms for the Horde and Alliance. Night elves can choose to change their cat and bear look at any time by visiting the barber shop and changing their character's hair color, while tauren will be able to change which look they use by switching skin tones in the barber shop -- a new feature for tauren in the next major content patch. Given that there are more hair colors and skin tones than unique form looks, some colors and tones will overlap with these new textures. The hair and skin colors chosen will, in most cases, correspond with the color seen in the look of each form. Some similar colors that may share a particular cat texture will not necessarily share the same bear texture.&lt;br /&gt;&lt;br /&gt;We'd like to share with you this new art for each form and faction in four installments. So without further ado, our first preview is for the five new textures of the tauren druid bear form. We'll also show the current form design so you can easily see the extra detail and textures of the new art. Work continues on new looks for the remaining druid forms and we hope to add them in future content patches. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5340211466751923282" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 229px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_-zQM5doTqtk/Shw-CQ03VFI/AAAAAAAAAdU/qUmN-OKy4Y8/s400/bear+form.jpg" border="0" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-6675988173324105317?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/05/new-druid-bear-forms-in-upcoming-wow.html</link><author>noreply@blogger.com (Boot Danger)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_-zQM5doTqtk/Shw-CQ03VFI/AAAAAAAAAdU/qUmN-OKy4Y8/s72-c/bear+form.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-579954175267448550.post-4980472395362596368</guid><pubDate>Tue, 26 May 2009 19:04:00 +0000</pubDate><atom:updated>2009-05-26T12:06:15.207-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Ulduar</category><title>Two Man Normal Flame Leviathan - Ulduar</title><description>Haha, two people in one vehicle kill normal flame leviathan. Grats to them!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Iha86gOgjrk&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=fr&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/Iha86gOgjrk&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=fr&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/579954175267448550-4980472395362596368?l=bootdanger.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://bootdanger.blogspot.com/2009/05/two-man-normal-flame-leviathan-ulduar.html</link><author>noreply@blogger.com (Boot Danger)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item></channel></rss>