Monday, September 29, 2008

WoTLK Priest Talent Changes

Divine Hymn (instant, 10m cooldown) - "You recite a holy hymn, granting your party protection from attackers. Any attacks done to you or your party will cause the attacker to be afflicted by sleep for 20 sec. Divine Hymn will last 10 sec."

Mind Sear (level 75, channeled, 545 mana) - "Causes an explosion of shadow magic around the enemy target, causing 481-519 Shadow damage every 1 sec for 5 sec to all targets within 10 yards."

Holy Fire now deals more of it's damage on the initial cast, but it's damage over time duration and damage have been reduced. It should still result in a net increase in damage dealt.

Persecution - "Gives your Holy damage spells a 4/7/10% chance to Incapacitate the target for 3 sec." (Discipline)

Rapture - "Causes your party members to gain mana equal to 0.5/1/1.5/2/2.5% of the healing done by your Greater Heal, Flash Heal and Penance spells." (Discipline) [spell applies dummy aura - serverside script] [Values might be inaccurate]

Aspiration - "Reduces the cooldown of your Inner Focus, Power Infusion and Pain Suppression spells by 10/20%." (Discipline)

Divine Aegis - "Critical heals create a protective shield on the target, absorbing 20/40/60% of the amount healed. Lasts 12 sec." (Discipline)

Grace - "Your Flash Heal, Greater Heal, and Penance spells bless the target with Grace, reducing damage done to the target by 1/2/3%, and increasing healing done to the target by 1/2/3%. This effect will stack up to 3 times." (Discipline)

Penance - Launches a volley of holy light at the target, causing 492 Holy damage to an enemy, or 575 healing to an ally every 1 sec for 3 seconds.

Power Infusion cooldown reduced to 2 minutes.

Mental Strength now increases your Intellect by 3/6/9/12/15% instead if it's old effect.

Pain Suppresion cooldown increased to 3 minutes.

Enlightenment now increases spell damage and healing by 1/2/3/4/5% in addition to it's old effects.

Holy -


Divine Providence - "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by 2/4/6/8/10%." (Holy)

Guardian Spirit (51pt holy, instant, 3m cooldown) - "Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts 10 sec." (Holy)

Serendipity - "If your Greater Heal or Flash Heal spells heal the target for less than 50% of its intended effect, you have a 33/66/100% chance to be refunded the mana cost of the spell. This effect has a 10 second cooldown." (Holy)

Test of Faith - "Increases healing by 5/10/15% and spell critical effect chance by 4/7/10% on friendly targets at or below 50% health." (Holy)

Improved Holy Concentration - "Increases the chance you'll enter Holy Concentration by $s2%, and also allows $s1% of your mana regeneration to continue while casting for 10 sec. after you gain Holy Concentration."

Lightwell cast time reduced to 0.5 seconds.

Lightwell cooldown reduced to 5 minutes.
The amount of charges on Lightwell has been increased to 10.

Inspiration can now proc from the Penance spell, in addition to all the old spells that could proc Inspiration.

Searing Light now also increases the damage of Holy Nova and Penance.

Circle of Healing now has a 8 second cooldown.

DISC -


Improved Shadowform - "Your Fade ability now has a 50/100% chance to remove all movement impairing effects when used while in Shadowform, and gives you a 25/50% chance to avoid interruption caused by damage when casting any Shadow spell while in Shadow form." (Shadow)

Psychic Horror - "Causes your Psychic Scream spell to have a chance to Fear the target in horror for 4 sec." (Shadow)

Dispersion (51pt shadow, 5m cooldown) - You disperse into pure shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% health and mana every 1 sec for 6 sec. (Shadow)

Growing Pains - "Converts 4/8/12/16/20% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a 20/40/60/80/100% chance to refresh the duration of your

Shadow Word: Pain on the target." (Shadow)

Dark Spirit - "Increases your Shadow damage by up to 10/20/30% of your total Spirit." (Shadow)

Shadow Resilience now reduces physical damage taken instead of it's old effect.

Shadow Focus reduced to give 1% Shadow spell hit per point, but will now additionally reduce Shadow spell costs by 2% per point. Talent now has 3 points total to spend on it, down from 5.

Spirit Tap now gives a 33/66/100% chance to proc, total talent points that can be put into the talent reduced to 3.

Improved Spirit Tap added, this new talent gives your Mind Blast and Shadow Word: Death spells a 50/100% chance to give 50% extra spirit and 25% mana regeneration while casting for 8 seconds.

Improved Shadow Word: Pain now increases the damage dealt by 5/10% instead of it's old effect.

Mind Flay's range has been increased to 30 yards.

Shadow Form now reduces threat generated by 30% in additional to it's old effects.

Focused Mind now also affects Mind Sear.

Shadow Power's extra crit chance reduced to 2/4/6/8/10%, but Shadow Power now increases the critical damage bonus of the affected spells by 10/20/30/40/50%.

Vampiric Touch now gives mana to your party members for 2% of your shadow damage dealt, down from 5%

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