Objective - Capture 5 Sen'jin Frogs and attune them to Vanira's sight at her Sentry Totem.
Description
Now, it would be foolish to go in blind 'ere, so I be creatin' some tiny spies to gather information for Vol'jin. He got to know what's goin' on over on de islands. I could use da help, if you be feelin' up to it. I tell ya how it's done. First, ya gotta catch de frogs. Dey like to stay in de shade of da palm trees around Sen'jin. Once ya have de frogs, bring 'em over here to my sentry totem an' attune dem to me sight.
Quest - Frogs Away!
Objective - While riding a bat, use the Sack o' Frogs to place 12 attuned frogs on the markers in the Echo Isles.
Description
Wit de frogs ready to go, I be needin' ya to help me send 'em out to the isles. On de eastern side of Sen'jin Village, ya can find Handler Marnlek. He be handlin' all the bats for Vol'jin's scouts and he can loan ya a bat to get ya out to de isles. Take dis sack' o frogs with ya. I been askin' de spirits for guidance. Dey've sent smoke to show ya where I need de eyes most. While ridin' de bat, reach into de sack and toss de frogs toward de white smoke.
Quest - Lady Of Da Tigers
Objective - While imbued with the Spirit of the Tiger, lure the Tiger Matriarch out of hiding and use your new abilities to best it in combat.
Description
Remember de frogs ya made into me eyes and ears? Well, dey've found somethin' interestin'. On an island to de southeast, dey've spied a tiger even de other cats seem to fear. Dis tiger, I've never seen anythin' like it. It hunts wit' da instincts of a cat, but de mind of a person. It could be a powerful spirit and a strong ally. I'll be callin' down the spirit o' the tiger upon ya. Use its gifts to locate this cat and challenge it. See if ya can win its aid in our battle for the isles.
Quest - Dance Of De Spirits
Objective - Talk to Witch Doctor Hez'tok near the circle of ritual dancers outside Sen'jin Village when you're ready to consult the omens.
Description
De time has come to start thinkin' about when to make our move. Champion Uru'zin tells me his men be ready. You and Vanira done good work gatherin' information on de enemy and findin' us new allies. Now, we read de omens. We find out when to launch de attack. Find Witch Doctor Hez'tok near the circle of ritual dancers. He be startin' de ritual as soon as ya be ready.
Quest - Trollin' For Volunteers
Objective - Use Vol'jin's War Drums to recruit 5 Troll Citizens in Razor Hill. You can speak to Handler Marnlek for a bat ride to Razor Hill.
Description
Vol'jin has given me his war drums and put me in charge of trainin' da new recruits here. Only problem is we be short on new recruits. Supposin' I loaned ya dis drum, would ya use it to sound de call to war on Vol'jin's behalf in Razor Hill? If ya could even inspire just a few trolls to join da cause, it would make a difference. Once ya've convinced dem to volunteer, bring dem back to me for trainin'. Go over an' talk to Handler Marnlek to de south. He can lend you a bat for de ride to Razor Hill.
Quest - Preparin' For Battle
Objective - Speak to Handler Marnlek for a flight to the staging area. Meet Vol'jin on the island east of the war camp.
Description
Vol'jin be gatherin' his gear and readyin' de warriors. He ask me to tell ya to meet with him an' Vanira on de island to de east. From dere, he and de warriors will launch de attack on Zalazane. May de ancestors go wit' you,
Quest - Zalazane's Fall
Objective - Help Vol'jin take back the Echo Isles and kill Zalazane.
Additional Notes - Rewards a Darkspear Overcloak and most likely an achievement, just like the gnome version.
Description
De time for battle is now! We'd be headin' ova to da islands soon, so you'd betta be ready. Zalazane doesn't have much time left.
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