Wednesday, February 24, 2010

Twilight's Cult - Horde / Alliance Questline

Quest - Prophecies of Doom / Prophecies of Doom
Objective - Listen to a speech given by a Doomsayer in the Drag and obtain copies of the pamphlets "Elemental Fire for the Soul", "What Does 'The End of All Things' Mean for Me?", and "Finding Security and Comfort in a Doomed World".
Description
Harbingers of doom are nothing new on the streets of Orgrimmar, but I'm worried about this latest batch. These people are organized and they've attracted a lot of attention in the Drag, where they seem to congregate. I've thought about rounding them up or otherwise disrupting their activities, but that will just drive them underground. We need to find out more about them. Would you go to the Drag, listen to what these doomsayers are spreading, and gather any literature you can find about their ideas?

Quest - Signs of the Times / Signs of the Times
Objective - Setup 5 Warning Posters around the Valley of Strength, the Drag, or the Valley of Honor.
Description
We've got to do something to reduce interest in this doomsday cult, but I'm hesitant to take much action until we know more about who is behind this group. I've had my men place markers around heavily traveled areas in Orgrimmar. Take these posters and set them up where you see the markers. They won't discourage the most determined of seekers, but it's a first step in exposing this cult. The Horde has enough to deal with as it is, without people wilfully spreading lies too.

Quest - Infiltrating the Cult / Infiltrating the Cult
Objective - Speak to a Doomsayer Orgrimmar's Drag to join the cult, then put on your Recruit's Robe.
Description
The streets of Orgrimmar are wild with rumors about the cult's origins and practices. There's only one way to know the truth about this group, . You're going to join them. Approach one of the Doomsayers in the Drag and tell them you wish to join their group. With any luck, they will give you instructions to introduce yourself to one of the group's leaders and tell you where the group is hiding. Don any clothing given to you by the doomsayer; you'll need it to gain entry to the group's hideout.

Quest - Spreading the Word / Spreading the Word
Objective - While wearing your Doomsday Message, visit the East Zeppelin Tower, the West Zeppelin Tower, and the town square of Razor Hill.
Description
Welcome to the farm, . Everyone here works to earn keep. For some, that means caring for the animals. Others are responsible for working on our construction projects. Still others work to spread our message among the people and I think that's a good place for you to start. Take this board. It bears a short message about our beliefs. While wearing the board, visit the eastern and western zeppelin towers outside Orgrimmar's gates, as well as the town square of Razor Hill, to the south.

Quest - The Master's Plan / The Master's Plan
Objective - Learn more about the cult's plans at the altar in the eastern part of the Jaggedswine Farm.
Description
You're fitting in well here, , but there is more to us than daily chores and spreading the message. I'm sure you heard a little bit about it when you first joined. As you know, this world is ending and the unprepared will die painful deaths. We have been given a gift, an opportunity to become something greater and more powerful. Overseer Golbaz is will be preparing a ritual before the altar at the eastern end of the farm. Wait there for him, and learn more of your new brothers and sisters.

Quest - The Doomsday Plan / The Doomsday Plan
Objective - Take the Elemental Devices to Blood Guard Torek in Orgrimmar's Valley of Strength.
Description
The first batch of elemental devices are ready. Your task will be to conceal them inside the city of Orgrimmar. The devices will unleash their fire elementals at the proper time. Don't worry, , you'll be safely away before that happens. Do not do anything that would draw attention to yourself.

Quest - Thwarting Twilight's Hammer / Thwarting Twilight's Hammer
Objective - Break Elemental Devices to release their elementals. You must defeat 5 Raging Fire Elementals.
Description
You can't have been the only person sent into Orgrimmar to deploy those devices containing fire elementals. We have to find and disable the rest of the devices before set their captive elementals free and burn down the city. Are you familiar enough with the devices to destroy them? You need to break them open before the fire elementals inside have had time to reach full strength. They should be easy to defeat if you open the devices early. The cultists have probably put them all over the city.

Quest - Warn King Wrynn / Warn the Warchief
Objective - Speak with Thrall at Grommash Hold in Orgrimmar's Valley of Wisdom.
Description
You have successfully defended Orgrimmar from the threat posed by this Twilight's Hammer cult, , and without shedding the blood of our own people. Our enemy will not rest for long. I cannot imagine that Cho'Gall will accept defeat so easily. You must take word to Thrall. Go to the Valley of Wisdom and speak to him in Grommash Hold. Tell the warchief that our enemies have shown themselves and we must be prepared for their return.

Pre - Cataclysm - Horde - Recapturing Echo Isles

Quest - Da Perfect Spies
Objective - Capture 5 Sen'jin Frogs and attune them to Vanira's sight at her Sentry Totem.
Description
Now, it would be foolish to go in blind 'ere, so I be creatin' some tiny spies to gather information for Vol'jin. He got to know what's goin' on over on de islands. I could use da help, if you be feelin' up to it. I tell ya how it's done. First, ya gotta catch de frogs. Dey like to stay in de shade of da palm trees around Sen'jin. Once ya have de frogs, bring 'em over here to my sentry totem an' attune dem to me sight.

Quest - Frogs Away!
Objective - While riding a bat, use the Sack o' Frogs to place 12 attuned frogs on the markers in the Echo Isles.
Description
Wit de frogs ready to go, I be needin' ya to help me send 'em out to the isles. On de eastern side of Sen'jin Village, ya can find Handler Marnlek. He be handlin' all the bats for Vol'jin's scouts and he can loan ya a bat to get ya out to de isles. Take dis sack' o frogs with ya. I been askin' de spirits for guidance. Dey've sent smoke to show ya where I need de eyes most. While ridin' de bat, reach into de sack and toss de frogs toward de white smoke.

Quest - Lady Of Da Tigers
Objective - While imbued with the Spirit of the Tiger, lure the Tiger Matriarch out of hiding and use your new abilities to best it in combat.
Description
Remember de frogs ya made into me eyes and ears? Well, dey've found somethin' interestin'. On an island to de southeast, dey've spied a tiger even de other cats seem to fear. Dis tiger, I've never seen anythin' like it. It hunts wit' da instincts of a cat, but de mind of a person. It could be a powerful spirit and a strong ally. I'll be callin' down the spirit o' the tiger upon ya. Use its gifts to locate this cat and challenge it. See if ya can win its aid in our battle for the isles.

Quest - Dance Of De Spirits
Objective - Talk to Witch Doctor Hez'tok near the circle of ritual dancers outside Sen'jin Village when you're ready to consult the omens.
Description
De time has come to start thinkin' about when to make our move. Champion Uru'zin tells me his men be ready. You and Vanira done good work gatherin' information on de enemy and findin' us new allies. Now, we read de omens. We find out when to launch de attack. Find Witch Doctor Hez'tok near the circle of ritual dancers. He be startin' de ritual as soon as ya be ready.

Quest - Trollin' For Volunteers
Objective - Use Vol'jin's War Drums to recruit 5 Troll Citizens in Razor Hill. You can speak to Handler Marnlek for a bat ride to Razor Hill.
Description
Vol'jin has given me his war drums and put me in charge of trainin' da new recruits here. Only problem is we be short on new recruits. Supposin' I loaned ya dis drum, would ya use it to sound de call to war on Vol'jin's behalf in Razor Hill? If ya could even inspire just a few trolls to join da cause, it would make a difference. Once ya've convinced dem to volunteer, bring dem back to me for trainin'. Go over an' talk to Handler Marnlek to de south. He can lend you a bat for de ride to Razor Hill.

Quest - Preparin' For Battle
Objective - Speak to Handler Marnlek for a flight to the staging area. Meet Vol'jin on the island east of the war camp.
Description
Vol'jin be gatherin' his gear and readyin' de warriors. He ask me to tell ya to meet with him an' Vanira on de island to de east. From dere, he and de warriors will launch de attack on Zalazane. May de ancestors go wit' you, . Without ya, dis campaign would only be a shadow of what it become. Speak to Handler Marnlek, just to de south, an' he give you a bat to fly out to de stagin' area.

Quest - Zalazane's Fall
Objective - Help Vol'jin take back the Echo Isles and kill Zalazane.
Additional Notes - Rewards a Darkspear Overcloak and most likely an achievement, just like the gnome version.
Description
De time for battle is now! We'd be headin' ova to da islands soon, so you'd betta be ready. Zalazane doesn't have much time left.

Catacalysm Quests - Recapturing Gnomeregan

Alliance - Recapturing Gnomeregan

Quest - A Few Good GnomesR
Objective - Recruit Gnome Citizens from Tinker Town using the Motivate-a-Tron and lead them to Captain Tread Sparknozzle at Steelgrill's Depot.
Description
Our engineers have been working on getting our battle machines ready for our assault on Gnomeregan, but we're out of pilots! We've developed a device called the Motivate-a-Tron, which prevents distraction from other sources and gives the gnome the courage to enlist. After motivating a few Gnome Citizens, lead them out to Captain Tread Sparknozzle out at Steelgrill's Depot, just south of Ironforge. Oh, and be careful. The device is still a little experimental.

Quest - Basic Orders
Objective - Follow Drill Sergeant Steamcrank's cues and then report back to Captain Tread Sparknozzle.
Description
Hey! You look like you could give us a hand! If you're willing to help our cause, we have to get you through training. Gnome training is brutal and rigorous, so I hope you're ready. Head over to Drill Sergeant Steamcrank and he'll walk you through what you need to know. Make sure you follow his orders when he gives them, or else you'll never make it I'm warning you though, it's tough over there. Come back to see me, if you make it.

Quest - Vent Horizon
Objective - Use Pilot Muzzlesprock's flying machine to toss Radiageigatrons at the vents surrounding Gnomeregan.
Description
We thought that we could wait for the radiation to subside around Gnomeregan, but it doesn't appear to be getting better. If we want to take back our city, we need to make sure it's safe for our troops to enter. Take these Radiageigatrons, hop in 'Thunderflash' here, and toss them at the ventilation shafts outside of Gnomeregan. They'll report the radiation levels directly to me.

Quest - Prepping the Speech
Objective - Use the Gnomish Playback Device in front of Ozzie Togglevolt west of Kharanos, Milli Featherwhistle at Steelgrill Depot and Tog Rustsprocket outside the Kharanos Inn. Return to Toby Zieggear when all the speeches have been given.
Description
High Tinker Mekkatorque asked me to write a speech that he could give before the battle starts, but I can't tell which draft is good and which ones just stink. Could you try some of them out on some of the local gnome residents? This device creates an image of Mekkatorque saying a few lines from each of my speech drafts. Let me know which one works, okay?

Quest - Words for Delivery
Objective - Give the speech to Captain Tread Sparknozzle at Steelgrill Depot.
Description
Here we go. This is the speech, ! It has everything to be a great battle starter: It's inspirational, has eloquent language and speaks directly to gnomes. Never has a finer speech been written! Turn this in to Captain Tread Sparknozzle and get some transportation to High Tinker Mekkatorque!

Quest - Words for Delivery
Objective - Ride 'Thunderflash' from Steelgrill Depot to High Tinker Mekkatorque and deliver Toby's speech.
Description
All right, soldier. Time to prove your worth! Take the speech and board the flying machine "Thunderflash". It's the fastest ship to High Tinker Mekkatorque and this speech is the only thing he's waiting on before starting Operation: Gnomeregan. Go! Now!

Quest - Operation: Gnomeregan
Objective - [PH]Help King Mekkatorque take back Gnomeregan.
Additional Note - Rewards Gnomeregan Overcloak and Gnomecoming King / Gnomecoming Queen. (And if you're wondering, [PH] just means PlaceHolder)
Description
[PH] Help Mekkatorque take back Gnomeregan.

Monday, February 15, 2010

Best Death Knight Specs for Max DPS 3.3 ICC

Wondering what the best Death Knight Specs are for ICC raiding and patch 3.3?

BLOOD SPECS

Well, theres two main ones.

Blood - 51/0/20 or 51/0/20 Disease build


These are your two main builds, and we'll discuss later the differences between them, and how to decide what is right for you.

In the Blood tree you will have 4 points to play with. If you are looking for absolute max DPS you will want to go with 3/3 Bloodworms and 1 point in Imp Blood presence. Why? Bloodworms will add a little (reports say ~ 80) DPS, and your other options being Mark of Blood and Vampiric Blood, both of which require the use of a Blood Rune, and that’s 1 less Heart Strike!

In the Unholy tree the most common line of thinking goes: Ravenous Dead > BCB > Necrosis. From my own experience, I’ve found BCB to be slightly higher than 1% DPS per talent point, whereas Necrosis was slightly


UNHOLY SPECS

Generalized Spec

With this latest patch and hot-fix to Scourge Strike, there are a couple truly viable spec, which are listed below. Unholy Dual Wielding is no longer considered competitive – although it didn’t lose dps with this patch, it simply didn’t gain near as much as 2H builds did. Improved Unholy Presence specs *did* lose dps with this patch, and as such fell to the wayside.

[Single Target]
17/0/54 without Reaping
The most optimal single target build before 2P T10 and/or several pieces of ICC gear. With the moderate buff to Scourge Strike along with the reworking of GoIT, ten second rotations are a thing of the past as Epidemic is once again most optimal. Reaping, on the other hand, doesn’t quite win out before the aforementioned gear level. Even with the secondary shadow portion of Scourge Strike being unable to crit, a Blood subspec is still vastly superior to a Frost variant – as although Scourge Strike now does more damage, less of its damage is shadow than the various version (when we still didn’t take Black Ice). Otherwise, the spec is fairly self-explanatory. Your auto-attack will be the highest percent of your total damage, followed by your Scourge Strike and then your Ghoul. Scourge Strike will be your hardest hitting individual ability, followed distantly by Death Coil and its subsequent Unholy Blight.

14/0/57 with Reaping
Once you attain 2P T10 and/or several pieces of ICC gear, Scourge Strike scales upward enough to make Reaping a dps gain once again, making this build the most optimal for single targets. With Dark Conviction being the weakest talent on a single target, the points for Reaping are taken from there. Aside from that, this spec is identical to the one already mentioned. Your Scourge Strike will be the highest percent of your total damage, followed by your auto-attack and then your Ghoul. Scourge Strike will be your hardest hitting individual ability, followed distantly by Death Coil and its subsequent Unholy Blight.

[Multiple Target / AoE]
17/0/54 without Reaping
The most optimal multi-target / AoE build . Compared to its single target variation, it simply sacrficices points from Necrosis to fill out Morbidity, due to the huge gain of the DnD cooldown. The damage loss is rather minor on single target encounters relative to the large amount of damage gained on multiple target / AoE encounters, and as such if you don’t have the luxury of using your dual spec for two dps specs, this could be considered the superior “general” spec. Your auto-attack will be the highest percent of your total damage, followed by your Scourge Strike and then your Ghoul. Scourge Strike will be your hardest hitting individual ability, followed distantly by Death Coil and its subsequent Unholy Blight.

Glyphs

Major
Single Target
•[Glyph of Dark Death]
•[Glyph of the Ghoul]
•[Glyph of Icy Touch]

Multiple Target / AoE
•[Glyph of Death and Decay]
•[Glyph of Disease]
•[Glyph of Icy Touch]

Minor
•[Glyph of Blood Tap]
•[Glyph of Pestilence]
•[Glyph of Raise Dead]

The major glyphs are set in stone for Unholy. No matter which of the “optional” talents you take, no matter what gear level you are currently at, no matter what tier of content you are currently progressing through, no matter whether or not you take Reaping, you’ll use the same three glyphs depending on if the encounter is primarily single target or multiple target.

The same goes for the multi-target glyphs.

It’s important to note that as of this patch, Glyph of Disease will no longer cause Pestilence to ‘roll’ the AP value present when you applied diseases. Instead, whenever you case Pestilence to refresh them, diseases will look at your current value of AP (and then use that number until you cast Pestilence again). As such, one doesn’t have to worry about lining up trinket procs at the start of the encounter. This makes GoD non-competitive for a single target, but still a must for a multiple target encounter.

None of the minor glyphs will have any large impact on your dps, so which you choose is largely up to you. Glyph of Pestilence is the one exception – although it won’t increase your dps on paper or in a simulator, a 50% range increases on Pestilence is generally considered a godsend for AoEing, and to go without it would be rather silly.

-ELITISTJERKS
 

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