Contents this is a general classification – you may find what you're after, or the basic commands in different areas...
Note you can shift-click the name of your spell, ability, trinket, weapon, shield etc. into your macro. You do not need the “(Rank X)” when you do so, as it will always use the highest rank.
Weapon Swaps equipslot '16' is main hand, '17' is off hand...
Dual wielding to 2h and back to DW :
Shield (first line puts you into def stance)
A one button version of the quick equip macro. Normal is tank, ctrl is DW, alt is resist shield. You can modify this any number of ways for 2H wep and different button combos.
DW to Shield to 2h and back
for particlular bag spots: 'PickupContainerItem' is where you want to put your shield.
Stance Dances
Simple 1 ability dances, will put you in correct stance and cast ability as well as show cooldowns.
[stance:1]i s a 'condition' and refers to battle stance (2 is defensive and 3 is zerker stance), so in the overpower macro below, if in stance 1 (battle) if will overpower, if not it will switch to battle - use again then to overpower..
Stance change "loop" macro. Access all stances from any stance with just 2 keybinds.
This one goes in the opposite direction:
Toggles stances between def and battle stance and if control clicked, it will go to zerker stance.
Generic Stance Macro: Replace <* Stance Ability> with whatever you want.
Example: Will cast Overpower in Battle stance, Sunder Armor in Defensive, and Whirlwind in Berserker stance
stance dance with wep swaps - changes to battle stance & equips 2h, then def stance with 1h and shield, then zerk stance & re-equips 2h...
Fear Dance - think Nightbane, Onyxia... will put you into zerker stance, pop zerker rage and then (back) to def stance if you have a shield on or to battle if not
Charge & intercept - puts you into the correct stance, another use and you charge/intercept. It will also leave you in zerker while in combat...
Intervene
or this will mouseover:
Focus intervene - useful for any situation where you need to get away quickly. Ctrl-click on your healer (or someone else in a safe location) before combat (use “/clearfocus” to clear your current focus). Use in combat to intervene on that person. <3>#show Intervene
/focus [modifier:ctrl]
/stopmacro [modifier:ctrl]
/cast [nostance:2] Defensive Stance
/cast [target=focus] Intervene
A seperate charge/intercept macro for each of the stance bars. Put them in the same slot on their respective bar and then just spam that button/key and it will perform the appropriate logic as it switches around from bar to bar.
Charge/Intercept - (Battle Stance Bar)
Charge/Intercept - (Berserker Stance Bar)
Charge/Intercept - (Defensive Stance Bar)
all in 1: out of combat it will charge, in combat change to zerk & intercept or if targeting friendly, change to def stance & intervene
PvP / DPS / Lvling
Mortal & Heroic Strike - if you have the rage..
Mortal Strike & Slam - get Quartz swing timer mod – Slam immediately after a white swing, then Mortal Strike with the next white swing then immediately Slam again = pwnage. Best with imp slam. As with all castsequence macros make it with the “?” macro icon to see what is next
Sweeping Strike, Mortal Strike & Cleave
Sweeping Strikes, Cleave & Whirlwind - use 'ctrl' to change to battle, use again after 30 rage for SS then spam...
equip 2hander & Overpower
Execute: in def stance will switch to battle; in battle or zerker will execute
I have this immediately following it as I'm 2h MS blood frenzy spec atm & DW feeds rage for improved rexecutes... ;)
Always attempts to use Execute, but will use Heroic Strike if not available. Ctrl uses Cleave instead of Heroic Strike.
Intercept & Hamstring
This is a great farming (lazy warrior :p) macro – it will dismount you , charge, bloodthirst (or change it to MS), queue HS and WW – anytime the target flees or otherwise gets out of range you will intercept – just watch your rage ;). Rinse repeat..
for PvP, I use the same macro above and replace the last line (i.e. beginning with /castsequence..) with
/cast Hamstring
or replace last line with /cast Victory Rush as charge/intercept will often be used to get to new target..
Disarm
Interrupt - Shield bash or Pummel macro depending on whether or not a shield is equipped
Overpower/Execute
Spell reflect - If you do not have a shield equipped, it will equip the one you designate. If you have a shield equipped and are in Battle or Defensive Stance, use Spell Reflect. If you are in Berserker Stance, it will change to Defensive Stance so that Spell Reflect can be cast. use with 'ctrl' to re-quip 2h
Universal range macro
Tanking
Taunt with equip sword and board
Mocking Blow swaps you to Battle stance and then casts Mocking Blow, then switches you back to Defensive Stance.
I use a combination of two macros for your basic tank & spank encounters:
with
I use the HS/SA one first to get excellent threat (make sure you've got the rage, otherwise simply sunder), then the revenge/SB to give mitigation and threat, adding in the other now and then... ;)
Devastate & Sunder – use with 'ctrl' until 5 sunders then devastates
Devastate, Shield Slam, and Heroic Strike. Keeps HS queued and uses Devastate and Shield Slam for your supplemental aggro. Ctrl uses Cleave instead of Heroic Strike – assumes you have plenty of rage.
fit in 2 devastates b/w SS cooldown
Taunt-MB-CS: Taunt/Def Stance switch. Ctrl is Mocking Blow/Battle Stance switch. Alt is Challenging Shout.
a 'castsequence' tanking macro
Shield Slam with Gnomeregan Auto-Blocker 600
This allows you to Shield Slam at the exact same time as trinket activation. It checks to make sure your target is alive and hostile, and will also not activate the trinkets if you do not have a Shield already equipped. If you do not, it will equip the Shield, so you can simply double-click it. This is important because it allows 4 Shield Slams reliably off one trinket use.
Multi tanking
Tab sunder - seamlessly tab to the nearest target, sunder them and switch back to your current target – you won't even see the switch but they'll be sundered... ;)
Mouseover sunder cc breaking early? - this macro will sunder the mob your mouse pointer is over without losing your current target (the mob must still be in melee range, of course). It also checks if the target is actually hostile and alive before doing this.
Thunder Clap
To overcome the 'tab' key's propensity to target anything, this macro first reduces the distance at which tab works to 10 units, performs the equivalent of a Tab (/targetenemy), then restores the default value.
multi tanking masher - use every GCD (note without the reset to 41 it will leave your tab at 5 or whatever value you give it) watch debuff slots & then revenge, shield slam etc. on those with low sunders:
It changes target every use - I have held multiple Shattered Halls' mobs with this & didn't have a single point in prot at the time (ok you do need some time with them to get properly acquainted :p ) - the key is revenging &/or shield slamming those with low sunders or even taunting them, to give you extra time to build threat on the others. Use the target icon macro (below) to mark one as the focus fire target - it will need extra attention...
Miscellaneous
activating a trinket into a macro?
(13 = top trinket, 14 = bottom)
sharpen - left click to do MH, right click for off hand or will add lures if fishing ;)
Universal mount macro
self bandage (1st macro is bandages in bag 1 position 1, 2nd macro position does not matter)
intim shout & bandage and then re-target - 3 clicks, pause for bandage after second...
oh crap!
I manage shouts, AP and rage boosts thru a single macro - its not for everyone & nor is it suitable for every encounter... it will reset manually with 'ctrl' or after 120 secs after last use (the cooldown of battle shout & BB).. one use for each - it assumes you have imp zerker rage for the rage boost tho zerker rage also generates extra rage when taking damage so its great to keep it up if not needed for fears...
Using Items:
Examples of /equip and /use:
Casting:
Sequenced Casting
* A new command /castsequence reset=N/target/combat/shift/alt/ctrl spell1, spell2, spell3
* The reset line can specify a number of seconds after which a sequence resets, or if it should reset on target change or leaving combat.
* The sequence tracks the 'next' spell in the sequence until it resets, the next spell only advances on a successful cast.
* You can specify a conditional at the start of the command before the reset to filter whether the sequence is used (You cannot use per-spell conditionals)
* You can specify items and stances as well as spells
Action Bars:
Attacking:
Buffs/Auras:
OPTIONS
If multiple options are provided for an action, they must all be met before the action will happen. The options supported are as follows:
- Weapon swaps
Stance dances
Charge/Intercept/Intervene
PvP / DPS / Leveling
Tanking
Multi Tanking
Miscellaneous
Common macro commands
Note you can shift-click the name of your spell, ability, trinket, weapon, shield etc. into your macro. You do not need the “(Rank X)” when you do so, as it will always use the highest rank.
Weapon Swaps equipslot '16' is main hand, '17' is off hand...
Dual wielding to 2h and back to DW :
- /equipslot 16 Maladath, Runed Blade of the Black Flight
/equipslot 17 Qiraji Sacrificial Dagger
/equip The Untamed Blade
Shield (first line puts you into def stance)
- /cast [stance:1/3]Defensive Stance
/equipslot 16 Maladath, Runed Blade of the Black Flight
/equipslot 17 Drillborer Disk
A one button version of the quick equip macro. Normal is tank, ctrl is DW, alt is resist shield. You can modify this any number of ways for 2H wep and different button combos.
- /equipslot 16 Thunderfury, Blessed Blade of the Windseeker
/equipslot 17 Elementium Reinforced Bulwark
/equipslot [modifier:ctrl] 17 Sickle of Unyielding Strength
/equipslot [modifier:alt] 17 Draconian Deflector
DW to Shield to 2h and back
- /equipslot 16 Vindicator's Brand
/equipslot 17 Revenger
/equip [equipped:One-Handed Swords] Aegis of the Sunbird
/equip [equipped:Shields] Gorehowl
for particlular bag spots: 'PickupContainerItem' is where you want to put your shield.
- /script PickupInventoryItem(17); if CursorHasItem()then PickupContainerItem(4,4);EquipItemByName("The Unstoppable Force");else EquipItemByName("Stormstrike Hammer"); EquipItemByName("The Immovable Object");end;
Stance Dances
Simple 1 ability dances, will put you in correct stance and cast ability as well as show cooldowns.
[stance:1]i s a 'condition' and refers to battle stance (2 is defensive and 3 is zerker stance), so in the overpower macro below, if in stance 1 (battle) if will overpower, if not it will switch to battle - use again then to overpower..
- #showtooltip Overpower
/cast [stance:1] Overpower; Battle Stance
#show Mocking Blow
/cast [stance:1] Mocking Blow; Battle Stance
#show Taunt
/cast [stance:2] Taunt; Defensive Stance
#show Whirlwind
/cast [stance:3] Whirlwind; Berserker Stance
Stance change "loop" macro. Access all stances from any stance with just 2 keybinds.
- /cast [stance:1]Berserker Stance;[stance:3]Defensive Stance;[stance:2]Battle Stance
This one goes in the opposite direction:
- /cast [stance:1]Defensive Stance;[stance:2]Berserker Stance;[Stance:3]Battle Stance
Toggles stances between def and battle stance and if control clicked, it will go to zerker stance.
- /cast [modifier:ctrl,nostance:3] Berserker Stance; [stance:1] Defensive Stance; Battle Stance
Generic Stance Macro: Replace <* Stance Ability> with whatever you want.
- /cast [stance:1]
Example: Will cast Overpower in Battle stance, Sunder Armor in Defensive, and Whirlwind in Berserker stance
- /cast [stance:1] Overpower; [stance:2] Sunder Armor; [stance:3] Whirlwind
stance dance with wep swaps - changes to battle stance & equips 2h, then def stance with 1h and shield, then zerk stance & re-equips 2h...
- /cast [stance:1]Berserker Stance;[stance:3]Defensive Stance;[stance:2]Battle Stance
/equip Gorehowl
/stopmacro [stance:1]
/equipslot 16 King's Defender
/equipslot 17 Aegis of the Sunbird
Fear Dance - think Nightbane, Onyxia... will put you into zerker stance, pop zerker rage and then (back) to def stance if you have a shield on or to battle if not
- #showtooltip Berserker Rage
/cast [stance:3] Berserker Rage; Berserker Stance
/cast [noequipped:shields] Battle Stance; Defensive Stance
Charge & intercept - puts you into the correct stance, another use and you charge/intercept. It will also leave you in zerker while in combat...
- /cast [nocombat,stance:1] Charge; [combat,nostance:3] Berserker Stance; [nocombat,nostance:1] Battle Stance; [combat,stance:3] Intercept
Intervene
- /cast [nostance:2] Defensive Stance; [help] Intervene; [target=targettarget, help] Intervene
or this will mouseover:
- /cast [target=mouseover,help,nodead,stance:2] [] Intervene; Defensive Stance
Focus intervene - useful for any situation where you need to get away quickly. Ctrl-click on your healer (or someone else in a safe location) before combat (use “/clearfocus” to clear your current focus). Use in combat to intervene on that person. <3>#show Intervene
/focus [modifier:ctrl]
/stopmacro [modifier:ctrl]
/cast [nostance:2] Defensive Stance
/cast [target=focus] Intervene
A seperate charge/intercept macro for each of the stance bars. Put them in the same slot on their respective bar and then just spam that button/key and it will perform the appropriate logic as it switches around from bar to bar.
Charge/Intercept - (Battle Stance Bar)
- /cast [stance:1, combat] Berserker Stance; [stance:1, nocombat] Charge
Charge/Intercept - (Berserker Stance Bar)
- /cast [stance:3, combat] Intercept; [stance:3, nocombat] Battle Stance
Charge/Intercept - (Defensive Stance Bar)
- /cast [stance:2, combat] Berserker Stance [stance:2, nocombat] Battle Stance
all in 1: out of combat it will charge, in combat change to zerk & intercept or if targeting friendly, change to def stance & intervene
- /cast [help,stance:2]Intervene;[help,nostance:2]Defensive Stance;[combat,harm,nostance:3]Berserker Stance;[nocombat,nostance:1]Battle Stance;[combat,harm,stance:3]Intercept;[nocombat,stance:1]Charge
PvP / DPS / Lvling
Mortal & Heroic Strike - if you have the rage..
- #show Mortal Strike
/cast Mortal Strike
/cast Heroic Strike
Mortal Strike & Slam - get Quartz swing timer mod – Slam immediately after a white swing, then Mortal Strike with the next white swing then immediately Slam again = pwnage. Best with imp slam. As with all castsequence macros make it with the “?” macro icon to see what is next
- /castsequence reset=combat/5 Slam, Mortal Strike, Slam
Sweeping Strike, Mortal Strike & Cleave
- #showtooltip Sweeping Strikes
/cast [stance:2/3] Battle Stance; Sweeping Strikes
/cast Mortal Strike
/cast Cleave
/startattack
Sweeping Strikes, Cleave & Whirlwind - use 'ctrl' to change to battle, use again after 30 rage for SS then spam...
- #showtooltip Sweeping Strikes
/cast [modifier:ctrl] Battle Stance; Sweeping Strikes
/cast [stance:1] Berserker Stance;Whirlwind
/cast Cleave
/startattack
equip 2hander & Overpower
- /cast [stance:1] Overpower; Battle Stance
/stopmacro [equipped:Two-Handed Swords]
/equip "2 hand sword of pwnage"
Execute: in def stance will switch to battle; in battle or zerker will execute
- /cast [stance:1/3] Execute; [stance:2] Battle Stance
I have this immediately following it as I'm 2h MS blood frenzy spec atm & DW feeds rage for improved rexecutes... ;)
- /stopmacro [equipped:One-Handed Axes]
/equipslot 16 The Decapitator
/equipslot 17 Vindicator's Brand
Always attempts to use Execute, but will use Heroic Strike if not available. Ctrl uses Cleave instead of Heroic Strike.
- /cast Execute
/cast [modifier:ctrl] Cleave; Heroic Strike
Intercept & Hamstring
- /cast [stance:3] Intercept; Berserker Stance
/cast Hamstring
This is a great farming (lazy warrior :p) macro – it will dismount you , charge, bloodthirst (or change it to MS), queue HS and WW – anytime the target flees or otherwise gets out of range you will intercept – just watch your rage ;). Rinse repeat..
- /dismount
/cast [nocombat,stance:1] Charge; [combat,nostance:3] Berserker Stance; [nocombat,nostance:1] Battle Stance; [combat,stance:3] Intercept
/stopcasting
/castsequence reset=5 Bloodthirst, Heroic Strike, Whirlwind
for PvP, I use the same macro above and replace the last line (i.e. beginning with /castsequence..) with
/cast Hamstring
or replace last line with /cast Victory Rush as charge/intercept will often be used to get to new target..
Disarm
- #show Disarm
/cast [nostance:2] Defensive Stance; Disarm
Interrupt - Shield bash or Pummel macro depending on whether or not a shield is equipped
- #showtooltip [equipped:Shields] Shield Bash; Pummel
/cast [stance:1/2,noequipped:Shields] Berserker Stance; [stance:1/2,equipped:Shields] Shield Bash; [stance:3] Pummel
Overpower/Execute
- #show Execute
/castrandom [nostance:1] Battle Stance; Overpower, Execute
Spell reflect - If you do not have a shield equipped, it will equip the one you designate. If you have a shield equipped and are in Battle or Defensive Stance, use Spell Reflect. If you are in Berserker Stance, it will change to Defensive Stance so that Spell Reflect can be cast. use with 'ctrl' to re-quip 2h
- #showtooltip Spell Reflection
/cast [stance:1/2,equipped:shields] Spell Reflection; [stance:3] Defensive Stance
/equip [modifier:ctrl] Gorehowl
/stopmacro [equipped: shields]
/equip Aegis of the Sunbird
/equipslot 16 The Decapitator
Universal range macro
- #showtooltip [equipped:fishing pole] Fishing; Thrown
/cast [equipped:thrown] Throw; Shoot
/use [equipped:fishing Pole] Fishing
Tanking
Taunt with equip sword and board
- #show Taunt
/cast [stance:2] Taunt; [stance:1/3] Defensive Stance
/stopmacro [equipped:Shields]
/equipslot 16 King's Defender
/equip Aegis of the Sunbird
Mocking Blow swaps you to Battle stance and then casts Mocking Blow, then switches you back to Defensive Stance.
- #show Mocking Blow
/cast [nostance:1] Battle Stance; Mocking Blow
/cast [nostance:2]Defensive Stance
I use a combination of two macros for your basic tank & spank encounters:
- /cast [stance:2] Sunder Armor; Defensive Stance
/cast Heroic Strike
/startattack
with
- /cast [stance:2] Revenge; Defensive Stance
/cast Shield Block
I use the HS/SA one first to get excellent threat (make sure you've got the rage, otherwise simply sunder), then the revenge/SB to give mitigation and threat, adding in the other now and then... ;)
Devastate & Sunder – use with 'ctrl' until 5 sunders then devastates
- /cast [modifier:ctrl] Sunder Armor; Devastate
Devastate, Shield Slam, and Heroic Strike. Keeps HS queued and uses Devastate and Shield Slam for your supplemental aggro. Ctrl uses Cleave instead of Heroic Strike – assumes you have plenty of rage.
- /castrandom Devastate, Shield Slam
/cast [modifier:ctrl] Cleave; Heroic Strike
fit in 2 devastates b/w SS cooldown
- /castsequence reset=6 Shield Slam, Devastate, Devastate
Taunt-MB-CS: Taunt/Def Stance switch. Ctrl is Mocking Blow/Battle Stance switch. Alt is Challenging Shout.
- #showtooltip Taunt
/cast [modifier:alt] Challenging Shout;[modifier:ctrl,nostance:1] Battle Stance; [modifier:ctrl,stance:1] Mocking Blow; [stance:2] Taunt; [nostance:2] Defensive Stance
a 'castsequence' tanking macro
- /castsequence reset=5 Shield Block, Revenge, Sunder Armor
Shield Slam with Gnomeregan Auto-Blocker 600
- #show Gnomeregan Auto-Blocker 600
/use [harm,nodead,equipped:Shields] 13
/stopcasting
/cast [equipped:Shields] Shield Slam
/equip [noequipped:Shields] Azure-Shield of Coldarra
This allows you to Shield Slam at the exact same time as trinket activation. It checks to make sure your target is alive and hostile, and will also not activate the trinkets if you do not have a Shield already equipped. If you do not, it will equip the Shield, so you can simply double-click it. This is important because it allows 4 Shield Slams reliably off one trinket use.
Multi tanking
Tab sunder - seamlessly tab to the nearest target, sunder them and switch back to your current target – you won't even see the switch but they'll be sundered... ;)
- /targetenemy
/cast Sunder Armor
/targetlasttarget
Mouseover sunder cc breaking early? - this macro will sunder the mob your mouse pointer is over without losing your current target (the mob must still be in melee range, of course). It also checks if the target is actually hostile and alive before doing this.
- #show Sunder Armor
/cast [target=mouseover, harm, nodead] [] Sunder Armor
Thunder Clap
- #showtooltip Thunder Clap
/cast [stance:1/2] Thunder Clap; Defensive Stance
To overcome the 'tab' key's propensity to target anything, this macro first reduces the distance at which tab works to 10 units, performs the equivalent of a Tab (/targetenemy), then restores the default value.
- /script SetCVar("targetNearestDistance", 10)
/targetenemy
/script SetCVar("targetNearestDistance", 41)
multi tanking masher - use every GCD (note without the reset to 41 it will leave your tab at 5 or whatever value you give it) watch debuff slots & then revenge, shield slam etc. on those with low sunders:
- /script SetCVar("targetNearestDistance", 5)
/targetenemy
/startattack
/cast [nostance:2] Defensive Stance
/castsequence reset=6 Sunder Armor, Thunder Clap, Cleave, Sunder Armor
It changes target every use - I have held multiple Shattered Halls' mobs with this & didn't have a single point in prot at the time (ok you do need some time with them to get properly acquainted :p ) - the key is revenging &/or shield slamming those with low sunders or even taunting them, to give you extra time to build threat on the others. Use the target icon macro (below) to mark one as the focus fire target - it will need extra attention...
Miscellaneous
activating a trinket into a macro?
- /use 13
/use 14
(13 = top trinket, 14 = bottom)
sharpen - left click to do MH, right click for off hand or will add lures if fishing ;)
- #show [equipped:Fishing Pole] Aquadynamic Fish Attractor; Dense Sharpening Stone
/use [equipped:Fishing Pole,modifier:alt] Bright Baubles ; [equipped:Fishing Pole] Aquadynamic Fish Attractor ; Dense Sharpening Stone
/use [button:1] 16; [button:2] 1
Universal mount macro
- /cast [noflying] Ebon Gryphon
/cast [nomounted] Stormpike Battle Charger
/dismount [noflying]
self bandage (1st macro is bandages in bag 1 position 1, 2nd macro position does not matter)
- /use [target=player] 1 1
/use [target=player] Heavy Runecloth Bandage
intim shout & bandage and then re-target - 3 clicks, pause for bandage after second...
- /cast Intimidating Shout
/use [target=player] Heavy Runecloth Bandage
/targetlasttarget
/startattack
oh crap!
- /castsequence Last Stand, Super Healing Potion, Fel Blossom, Nightmare Seed
I manage shouts, AP and rage boosts thru a single macro - its not for everyone & nor is it suitable for every encounter... it will reset manually with 'ctrl' or after 120 secs after last use (the cooldown of battle shout & BB).. one use for each - it assumes you have imp zerker rage for the rage boost tho zerker rage also generates extra rage when taking damage so its great to keep it up if not needed for fears...
- /castsequence reset=ctrl/120 Battle Shout, Berserker Rage, Bladefist's Breadth, Rampage, Berserker Rage, Uniting Charm, Rampage, Berserker Rage, Rampage
Some common macro commands...
Targeting:
- /targetenemy
/targetfriend
/targetparty
/targetraid
/targetlasttarget
/targetlastenemy
/assist [name] - Assist your target or the named unit if specified
Using Items:
- /use
/equip
/equipslot
/userandom , , item3, …
Examples of /equip and /use:
- /equip
/equip
/equipslot
/use
/use
/use
/userandom
Casting:
- /stopcasting
/cast [option]
/stopmacro [option]
/castrandom , , …
/castsequence [reset=N/target/combat/shift/alt/ctrl] , , …
Sequenced Casting
* A new command /castsequence reset=N/target/combat/shift/alt/ctrl spell1, spell2, spell3
* The reset line can specify a number of seconds after which a sequence resets, or if it should reset on target change or leaving combat.
* The sequence tracks the 'next' spell in the sequence until it resets, the next spell only advances on a successful cast.
* You can specify a conditional at the start of the command before the reset to filter whether the sequence is used (You cannot use per-spell conditionals)
* You can specify items and stances as well as spells
Action Bars:
- /changeactionbar
/swapactionbar
Attacking:
- /startattack [unit]
/stopattack
Buffs/Auras:
- /cancelaura [Stormpike Battle Charger]
OPTIONS
If multiple options are provided for an action, they must all be met before the action will happen. The options supported are as follows:
- * target=unit - Run the command and perform tests on the specified unit (only applicable to spell casting or item use). You can specify 'none' as a target unit to act as if you have no target.
* help/harm - Choose depending on whether target is assistable or attackable
* combat - Choose depending on whether you're in combat or not
* stance or stance:# - Choose depending on your stance/shapeshift ("stance" alone matches any stance)
* stealth - Choose depending on whether you are stealthed
* mounted - Choose depending on whether you are mounted
* swimming - Choose depending on whether you are swimming
* flying - Choose depending on whether you are flying
* indoors - Choose depending on whether you are indoors
* outdoors - Choose depending on whether you are outdoors
* modifier or modifier:shiftctrlalt - Choose depending on any modifier keys you're holding at the time the macro runs
* equipped: - Choose if you have the specific item type equipped
* actionbar: - Choose if a specific actionbar is shown
* button:Z - Choose if the specified button is held down
* pet: - Choose if your current active pet has the specified name or family (e.g. pet:bear/wolf)
* channeling or channeling:spell - Choose if you are channeling (possibly a specific spell)
* exists - Choose if the target exists
* dead - Choose if the target is dead
1 comments:
it's true that it is an old post but i find it useful, tnx
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