Monday, October 27, 2008

WoTLK - The Nexus Boss Strats

Grand Magus Telestra
Start off by tanking Telestra towards the back of the room. She will cast Firebomb and Ice Nova and melee the tank. She also casts Gravity Well which tethers all party members to her and tosses them around the room causing everyone to take shadow damage. Group back up on one side and tank her on the other. At 50%, Telestra will split into three versions of herself: Arcane, Fire, and Frost. The fire version randomly scorches party members, but will stay on the tank for the majority of the time. Frost Telestra casts a room wide Blizzard, Frostbolt, and Ice Lance while the Arcane magus casts Time Stop which is a two second stun to all party members. The Arcane Magus also has the ability to sheep. If you do not have any form of crowd crontrol, then it is best to kill the Frost Magus first to minimize party damage. If you do not have someone who can cleanse or dispel the critter effect, it is best to kill the Arcane Magus next. Otherwise kill the Fire Magus after Frost to once again help minimize damage being done to the party. You can sheep or fear the magi if your party is capable and the magi can also be silenced. It is best to save silences for the Frost Magus's Blizzard if she is not CC'ed. After all three are killed, Telestra will re-assemble herself and continue to cast Firebomb and Gravity Well. Make sure to stay grouped up on one side so that the healer will be in range of everyone and to keep the party's health topped off in case she casts Gravity Well again.
Anomalus
Tank Anomalus in the center of his platform with the rest of the group spreading out in a semi-circle on one side. Anomalus will frequently open a Chaotic Rift which will diminish his size and make him invulnerable to attacks. Crazed Mana Wraiths will spawn out of the rift if it is not killed quickly enough. Make sure all dps is switched onto the rift as fast as possible and if any Wraiths come out, have the tank pick them up. The rifts and the wraiths have faily low health and can be easily killed. Kill the adds before your party continues to dps down Anomalus. He will open a rift several times throughout the fight.
Ormorok the Tree-Shaper
Begin tanking Ormorok in the middle of the platform where he stands, having your party spread out around you. This is so that none of the small flowers will agro your party during the fight if they happen to heal to full before you have killed Ormorok. Every so often, Ormorok will cast Crystal Spikes that will shoot out from his feet in four directions. These shards will be small at first, grow larger, and then spike up. They are easy to avoid, but if you are caught on top of one, it tosses you up into the air causing 2500 damage per second over three seconds. If you are tossed up into the air, you will take fall damage and unless topped off, will most likely die so it is very important to avoid these spikes at all costs. Ormorok also casts spell reflect that has four charges and must be used up before the shield disappates. Casters can use lower rank spells or keep casting a damage over time spell until the shield is gone. Ormorok will also enrage, increasing his damage. As long as all party members are able to stay away from the spikes, and the healer can keep the tank topped off, the fight will go smoothly.
Keristrasza
Keristrasza is a frozen in ice at the beginning of the instance. There are four orbs near her that are clickable. Once the area is clear of any patrols, click on the orbs and she will be released. Make sure the tank picks her up right away and keeps her parallel to the rest of the group. She has a tail sweep, casts Crystal Chains, Crystalfire Breath that does frostfire damage and slows attacks, and has a stackable debuff called Intense Cold that can stack up to nine times. Crystalfire Breath can be dispelled, and to prevent Intense Cold from stacking, all you have to do is move and it removes the debuff. Any movement clears the debuff so all casters can either strafe one step or jump after a cast or two. Melee and the tank must keep close watch on their debuff and move a little to clear it. Make sure there is someone in the party that can either dispel or cleanse so that they will be able to remove Crystal Chains. It will keep the targeted party member rooted for ten seconds and prevent them from clearing their Intense Cold debuff. Make sure to stand off so that you are facing her side so that you do not get tail swept or are hit with Crystalfire Breath.
All information taken from www.mmo-champion.com.

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