Tuesday, October 28, 2008

WoTLK - Utgarde Keep Boss Strats

Prince Keleseth
There are four Vykrul standing in between you and the Prince. These can be pulled seperately from him, but all four of them will come together. These are just normal mobs found throughout the instance. Once the fourth one dies, the Prince will run towards your party. Have the tank pick him up, and start dps'ing him down. He will cast Frost Tomb from time to time on any member of your party including your tank that freezes them in a block of ice for 20 seconds. It can be removed via Ice Block or Divine Shield. Four Vykrul Skeletons will enter the room from the door on the left. They do not have a lot of health and can be killed quickly. Make sure to keep them grouped up when they die as Keleseth will resurrect them throughout the fight. When they are resurrected, they will still have the same amount of health as before and can be easily dealt with. It is best to kill them quickly in case your tank becomes Frost Tombed or they can be off-tanked if your group's gear is overpowered for the encounter.

Skarvald / Dalronn

Both of them are pulled together so it is best to tank them near the ramp where they are standing. Skarvald will randomly charge party members while Dalronn will drop agro randomly and only casts shadowbolt. You can either kill them at the same time or kill them seperately. The order in which they are killed, does not matter. If one dies before the other, the remaining boss will create a black spirit of the deceased. The spirit will not be targetable, cannot be killed, and has the same abilities it did when it was alive.

Ingvar the Plunderer

Ingvar is found speaking with two Vyrkul riding Proto-dragons at the end of his platform. Once he is agro'ed, the riders will fly away and will not bother your group for the duration of the fight. Make sure to tank Ingvar towards the end of the platform where he is standing and all casters need to stay max range from him. There are two phases to the fight and Ingvar has several devastating abilities, most of which have a cast time allowing the melee to get out of range. In phase 1, Ingvar will enrage early on and the enrage can stack up to 50 times increasing his attack speed by 5% per stack. He also casts Smash and Cleave which are both frontal cone abilities and have cast times allowing the tank to back away or for dps to move behind him. He also has Staggering Roar which deals damage and interrupts all spell casting for six seconds to all enemies within 60 yards. It is very important not to pull agro on this fight, especially if you are ranged, as you will most likely kill whoever is next to you if he happens to Cleave or Smash near any dps.

Once Ingvar dies, Annhylde the Caller appears and will resurrect Ingvar, making him the Lich King's undead servant. Once again, it is very important to keep Ingvar away from as much of the party as possible. Again he has an spell called Dreadful Roar that will interrupt spell casting for eight seconds and cause everyone to gain a debuff that increases shadow damage taken by 5%. This debuff is stackable. He can also place a curse on a party member that unless removed will cause the healer to take additional damage as well. Ingvar now has an upgraded Smash called Dark Smash that can be devastating unless the tank moves away when he begins to cast it. This ability will knockdown and stun the party for two seconds.

It is very important to have a curse removal in the party and to watch his casting bar in order to minimize the damage taken by not only the tank, but the entire party.



ALL INFO TAKEN FROM MMO-CHAMPION.COM!

1 comments:

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