Ingvar is found speaking with two Vyrkul riding Proto-dragons at the end of his platform. Once he is agro'ed, the riders will fly away and will not bother your group for the duration of the fight. Make sure to tank Ingvar towards the end of the platform where he is standing and all casters need to stay max range from him. There are two phases to the fight and Ingvar has several devastating abilities, most of which have a cast time allowing the melee to get out of range. In phase 1, Ingvar will enrage early on and the enrage can stack up to 50 times increasing his attack speed by 5% per stack. He also casts Smash and Cleave which are both frontal cone abilities and have cast times allowing the tank to back away or for dps to move behind him. He also has Staggering Roar which deals damage and interrupts all spell casting for six seconds to all enemies within 60 yards. It is very important not to pull agro on this fight, especially if you are ranged, as you will most likely kill whoever is next to you if he happens to Cleave or Smash near any dps.
Once Ingvar dies, Annhylde the Caller appears and will resurrect Ingvar, making him the Lich King's undead servant. Once again, it is very important to keep Ingvar away from as much of the party as possible. Again he has an spell called Dreadful Roar that will interrupt spell casting for eight seconds and cause everyone to gain a debuff that increases shadow damage taken by 5%. This debuff is stackable. He can also place a curse on a party member that unless removed will cause the healer to take additional damage as well. Ingvar now has an upgraded Smash called Dark Smash that can be devastating unless the tank moves away when he begins to cast it. This ability will knockdown and stun the party for two seconds.
It is very important to have a curse removal in the party and to watch his casting bar in order to minimize the damage taken by not only the tank, but the entire party.
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